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2701 Commits

Author SHA1 Message Date
31a60bf1d8 - debug version of xerces libs and updated headers
- update premake for wxw 2.8 and make some required fixes in
VideoRecorder.cpp

This was SVN commit r5068.
2007-05-13 10:27:48 +00:00
9809d5ace4 #bugfixes
wdbg: ignore exceptions generated during normal OutputDebugString
operation. (unclear why we are now getting them all of the sudden -
shouldn't happen!)

JS: fix strings identifying JS functions (some were inadvertently
renamed according to capitalized C++ names)

GameLoop: add code to import Atlas_ReportError

Register: fix include guard name and thus unbreak Atlas

This was SVN commit r5062.
2007-05-11 13:11:25 +00:00
45c76ce39d fix self-tests.
clarify that timestamp in system_info is UTC.

This was SVN commit r5055.
2007-05-10 21:33:56 +00:00
80057a82e5 patch, gameview: fix typos, revise according to coding convention
improve CPU brand string detection
wposix: no more ONCE during init (not thread-safe). also remove
redundant round_up
fold string_s into secure_crt

vfs: small fixes+commenting improvements while calling VFS back into
memory

This was SVN commit r5054.
2007-05-10 20:47:17 +00:00
christian
6fa68cd957 fixed Shadow culling: second implementation
This was SVN commit r5052.
2007-05-10 15:28:59 +00:00
a34b759720 . split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it.
. timer, config: fix definition of ALLOW_RDTSC
. add movsx_be64 (for whirlpool), revise implementation, move to
byte_order, add test
. MAX -> std::max, remove those macros
. add timestamp to system_info as requested by philip

This was SVN commit r5050.
2007-05-09 21:01:11 +00:00
78d950e419 Add some missing file comments in source/lib.
win_internal -> win.h (pulls in <windows.h>, with fixes afterwards)
remove empty waio_internal and wsysdep
Move source/sound license notice into source/sound/license.txt

This was SVN commit r5044.
2007-05-08 15:11:53 +00:00
f0babca374 add license files that are now referenced from some source files (instead of direct author/copyright/license notices in the source)
This was SVN commit r5042.
2007-05-08 14:02:06 +00:00
b755ddefda remove all author/modified by tags.
make include guards consistent.

This was SVN commit r5040.
2007-05-07 16:33:24 +00:00
christian
5cbb0b2fed This was SVN commit r5036. 2007-05-06 07:58:16 +00:00
44f5288a1d # SwEng
png.h, wxwidgets.h: automatically link against lib files
main: document and avoid potential memory leak with args
AtlasUI/ErrorReporter: move crashlog_sender.cpp here as per Philip's
suggestion. currently disabled via #if 0
stdafx: add missing header apparently required by trigger.h

This was SVN commit r5034.
2007-05-05 17:41:20 +00:00
4be0fe18a0 # SwEng
. major compat fixes for interoperation with wxw.
. add crashlog_sender (modified version of debgrpt wxw sample). compiles
but untested, will be changed heavily
further improvements:
. wposix no longer declares CRT functions. instead, use CRT headers..
but don't allow their (incorrect/non-POSIX) declarations to propagate to
users.
. split up win.cpp into wstartup, wutil, winit
. extern "C" -> EXTERN_C
. move sdl.* to lib/external_libraries and add png.h+zlib.h (fixes for
and include of the library)

This was SVN commit r5028.
2007-05-04 17:30:32 +00:00
a8f8c74ed2 Fixed Linux build (needed an include).
This was SVN commit r5026.
2007-05-04 06:21:21 +00:00
69af5ac8c0 fix self tests after recent renaming
This was SVN commit r5024.
2007-05-03 15:42:43 +00:00
22a01fb3ba unbreak the build :S (apparently screwed up while copying files from dev machine to internet machine)
This was SVN commit r5022.
2007-05-03 08:42:30 +00:00
a9f8a33893 remove sys_alloca (difficult to wrap in a sysdep function) and eliminate the need for it
debug: when building error message, use mmap instead of alloca
scheduler: remove reference to deleted header

This was SVN commit r5019.
2007-05-02 16:42:27 +00:00
d099084dd5 remove apparently no longer used files (contents are empty or commented out)
This was SVN commit r5018.
2007-05-02 12:13:05 +00:00
73683b6109 # SwEng
. the massive renaming undertaking: camelCase functions -> PascalCase.
. add some cppdoc.
. minor additional renaming improvements: e.g. GetIsClosed -> IsClosed
. in entity code, replace constructs like "pvec = new vector; return
pvec; use *pvec; delete pvec" with a simple stack variable passed as
output parameter (avoid unnecessary dynamic allocs)
. timer: simpler handling of raw ticks vs normal timer (less #if)

This was SVN commit r5017.
2007-05-02 12:07:08 +00:00
5a427440d0 #SwEng
fpclassify fix
EntityManager: rename getExtant -> GetExtantAsHandles, fix its
implementation+call site to avoid dynamic alloc/auto ptr, rename extant
-> IsExtant
vsnprintf2 -> sys_vsnprintf. remove printf.h (function is declared in
sysdep header)
use SUS/posix-ish strcasecmp instead of defining that to the
windows-only stricmp
add cppdoc for ia32/cpu

This was SVN commit r5011.
2007-04-30 19:58:04 +00:00
be3f3bdbfb # SwEng / MacOSX compat
further cleanup to sysdep.h: avoid pulling in win and ia32; split header
up into stl, compiler, and the actual sys_* API. (all but the latter are
in PCH).

timer: also avoid dragging in ia32
win: move snprintf fix to posix.h
cpu: simplify reasoning about cores, now given as logicalPerCore (not
package)
vfs_optimizer: fix if archive building is partially disabled

This was SVN commit r5008.
2007-04-30 14:35:19 +00:00
c6649d4d19 Added #if OS_BSD around BSD-specific functions (bsd.cpp).
This was SVN commit r5003.
2007-04-28 16:36:54 +00:00
pyrolink
684dbbe9ba #Preliminary end game conditions; cinematic and trigger fixes
Cinematic editor is less clumsy.  Forward and backward buttons now move
the camera to the next and previous nodes.

This was SVN commit r5000.
2007-04-27 03:05:26 +00:00
623e649acb # big refactoring in CPU-specific code, fix for dual core vs. HT detection
all cpu-related stuff is now defined in cpu.h (with cpu_ prefix and
fully encapsulated). fix quite brittle core/HT unit/package detection.
implement mkdir on VC8, where it is deprecated
add strdup on MacOSX
move ia32 code into separate subdir. functions implemented in asm are
called ia32_asm_*.
add some unix versions of sysdep functions (cannot test them)
timer: fix for amd64 linux

This was SVN commit r4995.
2007-04-25 18:19:35 +00:00
cf21949640 Fixed a few issues for Linux build:
- Quick change of _mkdir into mkdir (really, this should be done with a
library function, which Jan is working on).
- Moved CJSComplex::GetScript() implementation into its .h file from its
.inl file to avoid some link errors in release build due to inlining.

This was SVN commit r4994.
2007-04-25 03:10:56 +00:00
104118b7e0 (wasn't committed last time. contains changes related to dir_crete)
This was SVN commit r4993.
2007-04-24 21:49:26 +00:00
1cb5b79098 # Linux fixes
Make sure INT64_C is defined (since FFmpeg wants it)

This was SVN commit r4992.
2007-04-24 21:11:43 +00:00
665030adcf Fixed some CStrW's in Technology.cpp for Linux compile.
This was SVN commit r4986.
2007-04-23 03:47:33 +00:00
e8a0626248 # improvements to foundation code
(merged in from thesis project branch)

allocator: remember page-aligned size (prevent resize error)
config, sysdep, lib: add implementation of wcsdup for macosX
path_util: add path_package_copy and cleanup
file: add dir_exists, dir_create uses _mkdir (avoids mode_t param)

This was SVN commit r4984.
2007-04-22 16:43:54 +00:00
1fea26a0e9 # Update to technologies.
Made CTechnology inherit from CJSComplex, so that properties such as
resources can be added dynamically instead of being hardcoded in it.

Also removed some excessive debug output from GUI.

This was SVN commit r4980.
2007-04-22 01:09:50 +00:00
38a5e807ff # Fixed Atlas on Linux
Added call to XInitThreads, for required thread safety.
Fixed conversions between wchar_t and XMLCh strings. (Not tested much
yet.)
Fixed COLLADA too.

This was SVN commit r4964.
2007-03-20 01:06:34 +00:00
b2978c42f6 # Linux fixes
This was SVN commit r4963.
2007-03-19 20:58:46 +00:00
5a92835788 # Minor change to COLLADA support
Prop points must be named "prop-*" to be recognised by the converter.

This was SVN commit r4962.
2007-03-19 16:12:53 +00:00
d2935684ff Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML.
Added TestLogger, so tests can check the right log messages were
produced.

This was SVN commit r4960.
2007-03-16 23:32:10 +00:00
a9feadc3ea # Improved COLLADA skeletal animation support.
Moved skeleton definitions into XML format, to support multiple
different structures. (Not quite finished yet.)
Added support for rescaled models in XSI.
Minor refactoring.

This was SVN commit r4959.
2007-03-16 18:00:58 +00:00
29f44d66ed # Bug fix
Fixes problem introduced in 8d0a7170f6, removes workaround from
faf8358b3c

This was SVN commit r4957.
2007-03-16 10:05:05 +00:00
781e630b2c # Incomplete improved support for XSI models/animations
This was SVN commit r4946.
2007-03-09 13:40:28 +00:00
d7634868b4 # Minor COLLADA improvements.
Collada: Added support for Y_UP (in addition to Z_UP) for static
geometry, for XSI.
FCollada: Modified to fix
[http://www.feelingsoftware.com/bugzilla/show_bug.cgi?id=360 problem]
with exported functions.
Actor Editor: Added *.dae to mesh/animation selection dialogs.

This was SVN commit r4939.
2007-03-03 02:20:57 +00:00
e2f1e48f53 Collada: Don't warn about unrecognised joints (since they're probably prop points). Get animation start/end times more reliably when possible.
This was SVN commit r4938.
2007-03-02 20:09:27 +00:00
f1971f03d1 # Initial COLLADA prop support
This was SVN commit r4937.
2007-03-02 15:55:46 +00:00
fa45d214b3 # Added support for COLLADA skeletal animations.
Moved COLLADA-loading code into separate class, since it now handles
both PMD and PSA.
Desingletonised CSkeletonAnimManager, moved into CGameView.
Made Atlas load its icons with buffered IO, for possible efficiency.

This was SVN commit r4934.
2007-03-01 18:52:53 +00:00
ea29a1caeb # Updated COLLADA converter.
Now uses FCollada 3.02.

This was SVN commit r4933.
2007-03-01 00:24:34 +00:00
fc111ecb08 # Minor optimisations and features.
Made CMatrix3D::Translate assume something sensible about the structure
of the matrix, so it doesn't have to do a matrix multiplication.
Added quaternion nlerp (but haven't used it anywhere).
Changed animation interpolation so it loops smoothly in the actor viewer
but (hopefully) doesn't interpolate dying units into a half-upright
pose.

This was SVN commit r4932.
2007-03-01 00:14:35 +00:00
f4d1ad77c2 # Better error tolerance
Fail more nicely (no repeated error dialogs, no crashes) when unable to
create VBOs.

This was SVN commit r4931.
2007-02-28 20:09:19 +00:00
pyrolink
a4c0ea9d07 #Cinematic changes
-Eliminated tracks, rotation is per node

This was SVN commit r4929.
2007-02-27 02:14:18 +00:00
c2b119e721 # Linux fixes.
Disabled CONFIG_USE_MMGR by default, since it seems unnecessary and it
makes debug builds slow (extremely slow under Valgrind) due to symbol
lookups when allocating memory.
Fixed minor warnings and errors.

This was SVN commit r4927.
2007-02-25 21:11:57 +00:00
9ebe3b08f7 # Smoother unit rotation.
Added m_orientation_smoothed to entities, which follows m_orientation
but is limited to changing at a certain angular rate.

This was SVN commit r4901.
2007-02-11 22:04:54 +00:00
ee48a33ec4 # More cinematic map updates.
Made female citizen walk to gather berries.
Fixed gather trigger effect.
Made entity collision-detection work a little better if you modify the
map while running the simulation.

This was SVN commit r4897.
2007-02-11 01:19:44 +00:00
faeb0a5cb6 WaterManager: don't try rendering if the textures haven't been loaded (e.g. when using the Actor Viewer).
GameView: pushed near clipping plane out a bit (to get more precision),
rounded far plane to power of two for no real reason.

This was SVN commit r4896.
2007-02-10 22:07:20 +00:00
4883dd015c Changed default DepthTextureBits again. Should fix #180.
This was SVN commit r4893.
2007-02-10 20:53:48 +00:00
49f7f31298 Undid map changes.
Used default camera settings more consistently.

This was SVN commit r4892.
2007-02-10 19:37:33 +00:00