754e794f9b
Implements attack notifications based on patch by madmax and zoot, fixes #1719
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This was SVN commit r13951.
2013-10-06 04:49:38 +00:00
85253ca3c8
Let corpses cast shadows again. Refs #1771 .
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This was SVN commit r13945.
2013-10-05 16:22:46 +00:00
7901ed51d4
Implements skirmish maps, based on patch by sanderd17, fixes #1198 . Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631 , #889 .
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872 . Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745 .
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.
This was SVN commit r13938.
2013-10-04 02:29:16 +00:00
9f5635085e
Fix #1833 : animals spin around needlessly while roaming.
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Patch from mimo.
This was SVN commit r13924.
2013-09-30 23:52:22 +00:00
e370af8d4e
Fix rally point rendering on saved games. Fixes #1762 . Patch by mimo
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This was SVN commit r13897.
2013-09-24 20:27:18 +00:00
d252e245ef
Optimise fixed multiplies on MSVC x86
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On MSVC, casting i32 to i64 then multiplying gets compiled into a call
to __allmul, which is slow. Use the __emul intrinsic instead.
GCC 4.6+ appears optimise this case automatically and doesn't need any
special handling.
This reduces the cost of ComputeShortPath by about 50% (testing AI vs AI
on Oasis 01).
This was SVN commit r13873.
2013-09-20 20:17:54 +00:00
1b6a5fa802
This was SVN commit r13861.
2013-09-15 21:37:05 +00:00
2a5ec404d1
Further reverted RangeManager sorting to stable_sort, since possibly with different STL implementations, the order of entities might change and cause OOS.
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Overflowing elements in SpatialQueryArray are now reported with
debug_warn, but can be ignored and the program will continue working,
but further entities will be truncated.
This was SVN commit r13860.
2013-09-15 21:11:20 +00:00
9694eec8b8
As per ticket #1707 . Some minor improvements to spatial subdivision. Makes way for future changes in RangeManager.
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Right now merely improves memory usage.
This was SVN commit r13854.
2013-09-15 14:03:53 +00:00
05422ad545
Avoid slightly-expensive QueryInterface() calls
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Add CEntityHandle which wraps an entity_id_t and also has a pointer to a
per-entity array of IComponents. QueryInterface/CmpPtr on a handle just
involve a couple of pointer dereferences instead of a map lookup.
This requires sizeof(void*) per registered interface type per entity,
which is currently ~0.5KB per entity, which shouldn't be a problem.
This was SVN commit r13825.
2013-09-11 20:41:53 +00:00
b1bd61938e
add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
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This was SVN commit r13821.
2013-09-10 14:17:04 +00:00
b770c41f0b
Removes shadow casting and receiving on preview entities, patch started by ericb, fixes #1771
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This was SVN commit r13706.
2013-08-18 22:17:57 +00:00
0888cf6c23
Fix Linux build
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This was SVN commit r13701.
2013-08-18 11:28:52 +00:00
a4707bcc16
Change the water manager so incremental updates to the water information is possible. Streamline a few things (and removes a not-really-used calculation to speed things up further). Fixes #2063 , refs #1743 .
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This was SVN commit r13698.
2013-08-18 09:27:11 +00:00
d66edf5958
fix a bug that ignored resetting XZ rotation to zero, reported by sythetwirler
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This was SVN commit r13668.
2013-08-15 22:16:51 +00:00
675b3c40be
fix bouncing projectiles, patch by Markus. Fixes #769
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This was SVN commit r13664.
2013-08-15 19:01:10 +00:00
6b316f6ce1
fix tests breaking caused by 4421787281
. Refs #2062
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This was SVN commit r13661.
2013-08-15 08:56:14 +00:00
4421787281
interpollate y offset for smooth climbing and landing of flying objects. refs #2062
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This was SVN commit r13660.
2013-08-15 08:44:06 +00:00
8c74df2acd
Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960 .
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This was SVN commit r13626.
2013-08-03 19:20:20 +00:00
1f55280fa2
AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
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This was SVN commit r13592.
2013-07-25 08:57:07 +00:00
d01d58f70f
Fake randomization of the ship sinking animation to make it look better with ship formations. Refs #1921
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This was SVN commit r13584.
2013-07-22 10:17:00 +00:00
f5e60157bf
Optimizes GetPercentMapExplored by caching explored vertices per player, patch by scroogie, fixes #2012
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This was SVN commit r13576.
2013-07-20 00:50:40 +00:00
39c0498811
Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988 , #2039
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This was SVN commit r13571.
2013-07-17 05:42:16 +00:00
f302faf8e4
Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988 .
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Sets cavalry and quadrupedal animals to 'pitch' anchoring. Cleans up
mine templates.
This was SVN commit r13565.
2013-07-16 03:46:30 +00:00
041855e547
Allow building walls along the shore. Patch by sanderd17. Fix #1610 .
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This was SVN commit r13542.
2013-07-07 22:44:47 +00:00
49b3b0ee9a
Reverts interpolation changes from a7bc7ab50c
, 71ae5a19d8
, 1778e685ac
, c6043779f6
, 8777f68aa0
, 21f13f9683
. Refs #1846 , #1858 , #1865 , #1906
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This was SVN commit r13500.
2013-06-25 01:09:43 +00:00
ce8457e195
Fixes map name in pathfinder performance test
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This was SVN commit r13497.
2013-06-23 00:50:24 +00:00
a7bc7ab50c
Fixes units not rotating correctly during e.g. attacks, patch by sbte, fixes #1906
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This was SVN commit r13489.
2013-06-18 03:42:06 +00:00
36dec0e789
add restricted flag to SoundGroup xml for sounds thatonly the owning player should hear
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This was SVN commit r13486.
2013-06-17 02:30:40 +00:00
5f90371a1c
Cleans up some float constants and math from #1921
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This was SVN commit r13482.
2013-06-15 00:42:07 +00:00
9d27cccbcd
Fix Visual Studio build issues.
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This was SVN commit r13481.
2013-06-15 00:20:40 +00:00
98cac1a10f
Improve ship sinking. Patch by wraitii. Fix #1921
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This was SVN commit r13478.
2013-06-14 19:19:13 +00:00
bcf99e2a13
make sound code return faster, code cleaner
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This was SVN commit r13476.
2013-06-14 16:05:57 +00:00
da17e4329b
cleanup SOundManaer component
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This was SVN commit r13475.
2013-06-14 00:24:51 +00:00
26dbac8d57
fixes to SoundManager external interface, clean up ifdef situation, and SoundGroup playin
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This was SVN commit r13474.
2013-06-13 12:12:44 +00:00
b3391ebe39
Fix build warnings. Patch by Markus. Refs #1851 .
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This was SVN commit r13469.
2013-06-11 00:05:57 +00:00
29549561e1
Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411 .
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This was SVN commit r13465.
2013-06-09 23:18:21 +00:00
71b25d5bd4
big SoundManager checkin,futureproof javascript interface, isolate external calls to remove OpenAL references
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This was SVN commit r13455.
2013-06-06 11:13:57 +00:00
88c4e5bdd0
Extends binary serializer to support some standard JS classes: Number, String, Boolean. Fixes #406 .
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Extends binary serializer to support typed arrays.
Extends binary serializer to support custom JS prototype objects in AIs,
fixes #407 .
Allows full serialization of AIs (not yet implemented). Refs #1089 ,
#1886
Increases binary serializer script backref arena from 8 MB to 16 MB,
refs #1842
This was SVN commit r13429.
2013-05-26 21:57:24 +00:00
3f00d4d997
Change some size() > 0 to Based on patches by kuranes and Markus. Refs #1852 , #1923 .
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This was SVN commit r13413.
2013-05-21 22:11:47 +00:00
0d09f290d9
Allow setting rally points for foundations. Patch by Josh. Fixes #902 .
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This was SVN commit r13390.
2013-05-02 20:29:22 +00:00
4233acfa36
Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
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This was SVN commit r13374.
2013-04-27 12:20:42 +00:00
c2ca0209fa
Fixes multiplayer crash when host disconnects while clients are still loading.
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Improves client disconnect handling slightly.
This was SVN commit r13327.
2013-03-25 05:01:36 +00:00
475c722327
Fix serialization issues with Aegis.
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This was SVN commit r13326.
2013-03-24 09:10:32 +00:00
71ae5a19d8
Fixes visual actor interpolation, handling position changes more cleanly, based on patch by sbte.
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Fixes rally point lines not updating, fixes #1865
This was SVN commit r13323.
2013-03-23 17:59:54 +00:00
25293ce0cc
Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
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Adds -autostart-aidiff to set the difficulty from the command line from
testing.
This was SVN commit r13278.
2013-03-13 20:44:48 +00:00
9b1b8cc8fd
A few bugfixes, slight change in logic for smoother play. Makes Aegis gather with cavalry. Allows it to send chat messages to warn about attacks.
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This was SVN commit r13266.
2013-03-11 19:58:29 +00:00
eda2802f6d
Simplify construction of the transformation matrix in GetInterpolatedTransform. Patch by sbte. Fixes #1854
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This was SVN commit r13252.
2013-03-10 20:31:53 +00:00
1778e685ac
Improve detection of when a component needs to be interpolated. Patch by sbte. Fixes #1858 .
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This was SVN commit r13251.
2013-03-10 20:28:01 +00:00
2c17ab70ac
Add support for -autostart-civ to set civilizations when quickstarting.
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Put the AI memory heap back to 32 MB to avoid OOM errors with numerous
AIs in late game.
Fix a bug that made ProductionQueue not broadcast progress.
Fix many issues with Aegis in defense, pathfinding, foundation
construction, training building choice, strength calculations, building
placement and mostly attack. Aegis should be much more aggressive.
This was SVN commit r13247.
2013-03-09 14:09:06 +00:00