1
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forked from 0ad/0ad
0ad/source/simulation2/components
2013-07-22 10:17:00 +00:00
..
tests Fixes map name in pathfinder performance test 2013-06-23 00:50:24 +00:00
CCmpAIManager.cpp Fix build warnings. Patch by Markus. Refs #1851. 2013-06-11 00:05:57 +00:00
CCmpCommandQueue.cpp Fixes multiplayer crash when host disconnects while clients are still loading. 2013-03-25 05:01:36 +00:00
CCmpDecay.cpp Fake randomization of the ship sinking animation to make it look better with ship formations. Refs #1921 2013-07-22 10:17:00 +00:00
CCmpFootprint.cpp Adds notification tooltips for building placement, fixes #921. 2013-02-24 00:12:41 +00:00
CCmpMinimap.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpMotionBall.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpObstruction.cpp Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
CCmpObstructionManager.cpp Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
CCmpOverlayRenderer.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
CCmpOwnership.cpp Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. 2012-08-08 05:18:20 +00:00
CCmpParticleManager.cpp Moves particle interpolation to its own simulation component. 2013-02-22 23:20:59 +00:00
CCmpPathfinder_Common.h Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
CCmpPathfinder_Tile.cpp Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
CCmpPathfinder_Vertex.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpPathfinder.cpp Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
CCmpPosition.cpp Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988, #2039 2013-07-17 05:42:16 +00:00
CCmpProjectileManager.cpp Network synchronise the projectile id to prevent out of sync errors. Fixes #1681 2012-11-20 23:46:23 +00:00
CCmpRallyPointRenderer.cpp Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
CCmpRangeManager.cpp Optimizes GetPercentMapExplored by caching explored vertices per player, patch by scroogie, fixes #2012 2013-07-20 00:50:40 +00:00
CCmpSelectable.cpp Fixes missing Atlas selection rings for decorative actors 2012-09-28 19:16:32 +00:00
CCmpSoundManager.cpp add restricted flag to SoundGroup xml for sounds thatonly the owning player should hear 2013-06-17 02:30:40 +00:00
CCmpTemplateManager.cpp Allow setting rally points for foundations. Patch by Josh. Fixes #902. 2013-05-02 20:29:22 +00:00
CCmpTerrain.cpp Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988, #2039 2013-07-17 05:42:16 +00:00
CCmpTerritoryInfluence.cpp Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357. 2012-05-01 22:44:27 +00:00
CCmpTerritoryManager.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
CCmpTest.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpUnitMotion.cpp Add animation override to VisualActor to fix carrying resource animations. Patch by Deiz. Fixes #1260, #1741. 2012-12-06 19:46:13 +00:00
CCmpVision.cpp Implements Vision/Range tech modification 2012-09-24 22:27:32 +00:00
CCmpVisualActor.cpp Reverts interpolation changes from a7bc7ab50c, 71ae5a19d8, 1778e685ac, c6043779f6, 8777f68aa0, 21f13f9683. Refs #1846, #1858, #1865, #1906 2013-06-25 01:09:43 +00:00
CCmpWaterManager.cpp Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support. 2013-04-27 12:20:42 +00:00
ICmpAIInterface.cpp AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
ICmpAIInterface.h AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
ICmpAIManager.cpp Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system). 2013-03-13 20:44:48 +00:00
ICmpAIManager.h Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system). 2013-03-13 20:44:48 +00:00
ICmpCommandQueue.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpCommandQueue.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpDecay.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpFootprint.cpp Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
ICmpFootprint.h Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
ICmpGuiInterface.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
ICmpGuiInterface.h # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
ICmpIdentity.cpp Missing files 2011-05-05 20:07:51 +00:00
ICmpIdentity.h Missing files 2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMinimap.h # Add fog-of-war. 2010-09-23 12:13:13 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
ICmpObstruction.h Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
ICmpObstructionManager.cpp Stop units walking outside the edges of circular maps. 2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551. 2012-08-09 19:06:01 +00:00
ICmpOverlayRenderer.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
ICmpOverlayRenderer.h Use path types and conversions more consistently. 2011-03-21 22:59:00 +00:00
ICmpOwnership.cpp Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. 2012-08-08 05:18:20 +00:00
ICmpOwnership.h Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. 2012-08-08 05:18:20 +00:00
ICmpParticleManager.cpp Moves particle interpolation to its own simulation component. 2013-02-22 23:20:59 +00:00
ICmpParticleManager.h Moves particle interpolation to its own simulation component. 2013-02-22 23:20:59 +00:00
ICmpPathfinder.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpPathfinder.h Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
ICmpPlayer.cpp Remove some unused component setters 2012-04-21 13:12:36 +00:00
ICmpPlayer.h Remove some unused component setters 2012-04-21 13:12:36 +00:00
ICmpPlayerManager.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPosition.cpp Fixes visual actor interpolation, handling position changes more cleanly, based on patch by sbte. 2013-03-23 17:59:54 +00:00
ICmpPosition.h Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
ICmpProjectileManager.cpp Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
ICmpProjectileManager.h Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
ICmpRallyPointRenderer.cpp Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
ICmpRallyPointRenderer.h Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
ICmpRangeManager.cpp Optimizes GetPercentMapExplored by caching explored vertices per player, patch by scroogie, fixes #2012 2013-07-20 00:50:40 +00:00
ICmpRangeManager.h Optimizes GetPercentMapExplored by caching explored vertices per player, patch by scroogie, fixes #2012 2013-07-20 00:50:40 +00:00
ICmpSelectable.cpp Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365 2012-07-19 04:45:01 +00:00
ICmpSelectable.h Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365. 2012-07-30 21:06:54 +00:00
ICmpSettlement.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSettlement.h # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpSoundManager.h # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpTechnologyManager.cpp This was SVN commit r11712. 2012-05-01 22:52:24 +00:00
ICmpTechnologyManager.h ... 2012-05-01 23:01:40 +00:00
ICmpTechnologyTemplateManager.cpp AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
ICmpTechnologyTemplateManager.h AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
ICmpTemplateManager.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpTemplateManager.h Disable XML validation when loading templates for AI, to save startup time 2011-02-20 20:45:39 +00:00
ICmpTerrain.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpTerrain.h Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988, #2039 2013-07-17 05:42:16 +00:00
ICmpTerritoryInfluence.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.cpp # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.h Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp Add animation override to VisualActor to fix carrying resource animations. Patch by Deiz. Fixes #1260, #1741. 2012-12-06 19:46:13 +00:00
ICmpUnitMotion.h Add animation override to VisualActor to fix carrying resource animations. Patch by Deiz. Fixes #1260, #1741. 2012-12-06 19:46:13 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpVision.cpp Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
ICmpVision.h Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
ICmpVisual.cpp Adds building previews that rise during construction, fixes #1174, refs #21. 2013-02-03 02:08:20 +00:00
ICmpVisual.h Adds building previews that rise during construction, fixes #1174, refs #21. 2013-02-03 02:08:20 +00:00
ICmpWaterManager.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpWaterManager.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00