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7844 Commits

Author SHA1 Message Date
40cbde1925 Further Pushing tweaks: more customisable, longer ranges.
This overall decreases the deathball effect from units walking to each
other a bit.
- Fix formations - this cleans up a UnitMotion hack for formations,
making it possible to increase pushing ranges without breaking closely
knit formations like testudo.
- Make MINIMAL_PUSHING and the MOVE_EXTENSION configurable, and add a
STATIC_EXTENSION as well.
- Increase the pushing range significantly, making units sparser.

Differential Revision: https://code.wildfiregames.com/D4098
This was SVN commit r25708.
2021-06-06 15:25:52 +00:00
7fdbe037dd Uses canvas2d material for line drawing instead of gui_solid.
This was SVN commit r25704.
2021-06-06 10:13:57 +00:00
337c4100ce Cleanups ddbf1ea770 which fixes 4ffc005a7f. Sprites can not be inserted twice.
This was SVN commit r25702.
2021-06-06 09:31:36 +00:00
8af0689b5f Fix gamesetup player assignment issue when joining
Switch some logic from C++ to JS in PREGAME for player assignments. Refs
#3049

Fixes #6204

Reported by: Imarok
Tested By: Imarok
Differential Revision: https://code.wildfiregames.com/D4092
This was SVN commit r25699.
2021-06-06 08:02:28 +00:00
ddbf1ea770 Hotfix 4ffc005a7f
A GUI sprite can have e.g. "color:" and "stretched:", but 'sprite' was
moved from after the first call.
Refs #6206

Differential Revision: https://code.wildfiregames.com/D4094
This was SVN commit r25698.
2021-06-06 07:44:20 +00:00
4ffc005a7f Removes raw pointers management from sprites owned by CGUI.
This was SVN commit r25695.
2021-06-06 00:32:49 +00:00
8e150199a8 Removes raw pointers management from CGUISprite.
This was SVN commit r25694.
2021-06-06 00:22:43 +00:00
a2257237b3 Removes raw pointers management from GUIScrollBarOwner.
This was SVN commit r25693.
2021-06-06 00:12:31 +00:00
fdb4040838 Adds HiDPI mode for testing. HiDPI on Windows isn't supported in SDL yet. So we use a custom code.
Differential Revision: https://code.wildfiregames.com/D4076
This was SVN commit r25692.
2021-06-05 19:01:37 +00:00
8e63a0322c Map flares
Add flaring on the map and resize the minimap buttons.
Target marker and button by Stan.
Reviewed/Commented by wraitii, elexis, vladislavbelov
Refs: #3491
Refs: #57

Differential Revision: https://code.wildfiregames.com/D1751
This was SVN commit r25691.
2021-06-05 17:37:18 +00:00
f3efe47ff6 Default-init atomics in TaskManager::Impl
std::atomic<bool> does not value-initialise the boolean.
This caused windows tests to use way too much CPU and fail.

Differential Revision: https://code.wildfiregames.com/D4089
This was SVN commit r25687.
2021-06-05 09:48:41 +00:00
3745940de8 Fix OOS in unit motion
Fixes 592453c62f
wasObstructed and wentStraight are not reset when Move() isn't called,
but PostMove may still be called (if the unit was pushed). This will
OOS.

Differential Revision: https://code.wildfiregames.com/D4088
This was SVN commit r25686.
2021-06-05 09:33:57 +00:00
69901d9ffb Tweaks to TaskManager code
Reported by: Vladislav
Differential Revision: https://code.wildfiregames.com/D4077
This was SVN commit r25667.
2021-06-04 12:55:15 +00:00
82c44e826d Lobbybots: Send IQ result containing the IP address to a client starting a new hosted match and remove the IP from gamelist stanza.
Refs: D3490, D3184

This was SVN commit r25660.
2021-06-04 00:33:43 +00:00
b360b7bd2b Disallow hardware without VBO support to simplify vertex buffer usages.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4054
This was SVN commit r25659.
2021-06-03 22:06:59 +00:00
0ebc08b13c Thread the pathfinder computations using the task manager.
The pathfinder computations are run asynchronously (and potentially on
the main thread) in-between simulation turns, thus reducing
pathfinder-related lag considerably in common cases.

To make this most efficient, the number of paths computed during a turn
via MaxSameTurnMoves is reduced from 64 to 20.

This has a hard dependency on the obstruction manager (via the vertex
pathfinder) not being modified in-between simulation turn (or to put it
more generally on the simulation state not changing outside of turn
computation), otherwise results will be non-deterministic and go OOS.
This is currently entirely safe (as in, it indeed does not happen that
the simulation state changes in-between turn), but future work towards
improving simulation sandboxing would be good.

Thanks to Kuba386 for maintaining & improving the patch in 2020
Thanks to everyone who tested the various iterations of this patch.

Fixes #4324

Differential Revision: https://code.wildfiregames.com/D14
This was SVN commit r25657.
2021-06-03 16:21:28 +00:00
1b35d36daa Implement a global task manager using a pool of worker threads
Tasks are simple callables (e.g. lambdas), and can be pushed with 2
priority levels. Pushing a task returns a future.
Futures can be waited on, can return results, and can be cancelled
deterministically. Futures can also not be waited on.

This gives 'hardware concurrency - 1' threads to maximize CPU usage in a
work-stealing workflow.

Reviewed by: vladislavbelov
Refs #5874

Differential Revision: https://code.wildfiregames.com/D3848
This was SVN commit r25656.
2021-06-03 14:48:38 +00:00
3662b2d5e2 Fix error in HasSameMods with old matchsettings.
Add some retro-compatibility to avoid issues.

First reported by: gameboy
Differential Revision: https://code.wildfiregames.com/D4066
This was SVN commit r25651.
2021-06-03 10:16:59 +00:00
83608c9205 Removes complex transform from TextRenderer.
This was SVN commit r25648.
2021-06-02 22:16:09 +00:00
455b784f62 Delete test .zip file after running tests
Issue spotted by kalimaps
Reviewed by: wraitii
Code parts by: wraitii
Differential Revision: https://code.wildfiregames.com/D4043
This was SVN commit r25646.
2021-06-02 21:31:18 +00:00
2d455df18d Removes Z value from TextRenderer translate, renames TextRenderer methods to more explicit ones.
This was SVN commit r25645.
2021-06-02 21:21:28 +00:00
48ea6ee7d2 Moddability for pushing: radius in XML, allow deactivating globally/some templates.
Differential Revision: https://code.wildfiregames.com/D4040
This was SVN commit r25635.
2021-06-02 17:36:32 +00:00
07e44a75a1 Allow mods to say they should be ignored in replay/MP compatibility checks
Since it is very non-trivial to determine which mods change checksums
and which don't, this relies on modder goodwill (and on verification on
our end for signed mods).

The declaration is an optional "ignoreInCompatibilityChecks" boolean in
mod.json

Also rework slightly the MP lobby mod display to always show the host
mods in a clear manner.

Differential Revision: https://code.wildfiregames.com/D3968
This was SVN commit r25634.
2021-06-02 06:50:16 +00:00
2c3a49734c Removes ShaderProgram from MiniMap header, removes unnecessary members, removes useless scissoring.
This was SVN commit r25631.
2021-06-01 21:37:14 +00:00
e0fd3b532f Cleanups MiniMapTexture a bit.
This was SVN commit r25630.
2021-06-01 19:50:15 +00:00
c2c9059f67 Fixes removed terrain missed in 7ce4552f5e.
This was SVN commit r25629.
2021-06-01 19:08:22 +00:00
7ce4552f5e Moves partially MiniMap texture rendering into a separate object.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4045
This was SVN commit r25628.
2021-06-01 18:55:35 +00:00
01e940217e Adds header safeguards to LOSTexture forgotten in fe21c5e023.
This was SVN commit r25620.
2021-05-31 20:47:03 +00:00
4d11256510 Adds shader technique caching to Canvas2D.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4034
This was SVN commit r25619.
2021-05-31 19:22:14 +00:00
42e67be0ee Fix crash when pushing a page while pushing a page.
Because the page stack is a vector, if during PushPage, a new page is
pushed, the vector may re-allocate. This 'pulls the rug out' from
underneath the code stack that originally pushed, which then crashes.

To fix this, use a deque, since push/pop won't invalidate references.

Reported by: Imarok.
Based on a patch by: Imarok (tests are his)
Differential Revision: https://code.wildfiregames.com/D4037
This was SVN commit r25616.
2021-05-31 13:42:08 +00:00
b1902d8e80 Allow setting texture quality in the config file. Fixes a todo.
Differential Revision: https://code.wildfiregames.com/D3020
This was SVN commit r25615.
2021-05-31 12:52:43 +00:00
0bc7ba50ea Add an option to reduce the diversity of actor variants
Variants can now have limited or no diversity. This can occasionally
speed rendering slightly (5-10% FPS increase was reported on Combat Demo
Huge, which is very variant-heavy).

Reported by: bb
Based on a patch by: bb
Fixes #5831

Differential Revision: https://code.wildfiregames.com/D3035
This was SVN commit r25613.
2021-05-31 11:42:46 +00:00
2cc671fd36 Makes 2D text drawing via Canvas2D.
This was SVN commit r25607.
2021-05-30 19:10:10 +00:00
7f16a5c40c Moves TextRenderer shader to a more relevant place, into the rendering function argument.
This was SVN commit r25606.
2021-05-30 18:28:06 +00:00
7f6ef5db79 Removes gui_solid material usage from CChart.
This was SVN commit r25605.
2021-05-30 18:13:23 +00:00
9933fe4b69 Removes gui_solid material usage from ProfileViewer.
This was SVN commit r25604.
2021-05-30 17:35:26 +00:00
1f192f1593 Removes low level GL code from GUI sprite rendering and switches to Canvas2D.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4031
This was SVN commit r25603.
2021-05-30 13:48:58 +00:00
d08c96be43 Uses Canvas2D for str_gui_add material in GUIRenderer.
This was SVN commit r25598.
2021-05-30 01:01:42 +00:00
bee5a4b3a6 Uses Canvas2D for str_gui_solid_mask material in GUIRenderer.
This was SVN commit r25597.
2021-05-30 00:30:55 +00:00
9e611e11f8 Uses Canvas2D for gui_basic material in GUIRenderer.
This was SVN commit r25596.
2021-05-29 23:41:07 +00:00
a462970707 Restores GL check for tests in TextureManager forgotten in 283f524fcf.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4030
This was SVN commit r25595.
2021-05-29 23:24:36 +00:00
7f0c4ee9ab Removes unnecessary blend state changes from GUIRenderer.
This was SVN commit r25594.
2021-05-29 22:48:52 +00:00
df7cabd653 Implements DrawTexture in Canvas2D.
This was SVN commit r25593.
2021-05-29 22:30:23 +00:00
dacbab8b02 Fixes a mistype introduced in 283f524fcf. A smaller size might cause a write to an allocated memory.
This was SVN commit r25592.
2021-05-29 20:07:15 +00:00
57dde8d082 Provides Canvas2D for sprite rendering.
Differential Revision: https://code.wildfiregames.com/D4029
This was SVN commit r25591.
2021-05-29 19:47:36 +00:00
283f524fcf Implements DrawRect in Canvas2D, removes CConsole background drawing with low level GL calls.
This was SVN commit r25590.
2021-05-29 12:31:14 +00:00
2f3837e0b5 Adds Canvas2D to encapsulate low level GL calls for 2D rendering.
Implements DrawLine for charts.

Differential Revision: https://code.wildfiregames.com/D4024
This was SVN commit r25588.
2021-05-28 16:35:57 +00:00
6f9a162dfa CList, COList, CDropdown, CText, CInput: Draw borders above the rest and improve scrollbar drawing order
Fixes: #6055
Differential Revision: https://code.wildfiregames.com/D4004
This was SVN commit r25587.
2021-05-28 16:32:04 +00:00
f7ad2daf62 Removes gui_solid material shader usages from scene rendering.
This was SVN commit r25582.
2021-05-27 20:13:47 +00:00
bd8c6b1572 Fix GetLoadedModsWIthVersions following 498f0d420b
Accidentally broke it in 498f0d420b and didn't notice because D3968
fixes it again.

This was SVN commit r25579.
2021-05-27 08:30:27 +00:00