wraitii
40cbde1925
This overall decreases the deathball effect from units walking to each other a bit. - Fix formations - this cleans up a UnitMotion hack for formations, making it possible to increase pushing ranges without breaking closely knit formations like testudo. - Make MINIMAL_PUSHING and the MOVE_EXTENSION configurable, and add a STATIC_EXTENSION as well. - Increase the pushing range significantly, making units sparser. Differential Revision: https://code.wildfiregames.com/D4098 This was SVN commit r25708. |
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.. | ||
collada | ||
graphics | ||
gui | ||
i18n | ||
lib | ||
lobby | ||
maths | ||
mocks | ||
network | ||
pch | ||
ps | ||
renderer | ||
rlinterface | ||
scriptinterface | ||
simulation2 | ||
soundmanager | ||
third_party | ||
tools | ||
main.cpp | ||
test_setup.cpp |