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Commit Graph

20 Commits

Author SHA1 Message Date
0636b65228 mem: update comment
renderer, WaterManager: remove unnecessary header

This was SVN commit r5450.
2007-11-10 18:45:17 +00:00
b755ddefda remove all author/modified by tags.
make include guards consistent.

This was SVN commit r5040.
2007-05-07 16:33:24 +00:00
faeb0a5cb6 WaterManager: don't try rendering if the textures haven't been loaded (e.g. when using the Actor Viewer).
GameView: pushed near clipping plane out a bit (to get more precision),
rounded far plane to power of two for no real reason.

This was SVN commit r4896.
2007-02-10 22:07:20 +00:00
3c74758f5c Modified default water parameters.
This was SVN commit r4501.
2006-10-07 17:59:06 +00:00
1036799546 # Units will now back away from enemies when below minimum range.
Also a small water specular strength tweak.

This was SVN commit r4481.
2006-10-04 04:47:58 +00:00
df1a779d76 # Updates to water rendering (more effects).
This was SVN commit r4318.
2006-09-10 05:31:41 +00:00
3195893d1c # MacOS X compat (part 1)
- u_anim_name disambiguation
- fix implementation of finite (use our fpclassify instead of compiler's
routine)
- รค -> ae
- workaround for MAP_ANONYMOUS
- fix GLint in ogl.cpp
- add include for SIZE_MAX in string_s
- avoid PIC clobbered error and speed up rdtsc a bit
- add include for stat

This was SVN commit r4170.
2006-07-26 14:04:52 +00:00
2b0e5d0b42 # Added parameters to control water murkiness.
This was SVN commit r4013.
2006-06-22 21:11:18 +00:00
ac144581be Set water repeat period to 16.
This was SVN commit r3969.
2006-06-07 19:15:47 +00:00
b0647229a5 Increased water repeat period to 20 for Jason's new water.
This was SVN commit r3968.
2006-06-07 17:24:00 +00:00
19c31d97ff Updated water parameters for Jason's new water textures.
This was SVN commit r3948.
2006-06-05 21:02:29 +00:00
908bd279ad Water manager will now load normal maps as DDS instead of TGA.
This was SVN commit r3939.
2006-06-03 21:49:22 +00:00
aa9a1c4f29 Reflection and refraction cameras should now take more advantage of the textures' resolutions, by stretching the image according to the inverse of the screen's aspect ratio to cover it all without requiring a larger Field of View. This should result in higher-resolution reflections and refractions.
Also increased water repeat period slightly, to 17.

This was SVN commit r3919.
2006-05-31 22:37:23 +00:00
67ede785d5 Updates to water and a fix for a rendering bug with bar textures
This was SVN commit r3902.
2006-05-28 21:58:56 +00:00
f8de293512 Water manager will now load uncompressed TGA's rather than DDS'es.
This was SVN commit r3900.
2006-05-28 09:55:44 +00:00
106f59c5c7 # Added fancy water.
This was SVN commit r3897.
2006-05-28 02:13:32 +00:00
f0615df318 # Initial work on fancy water.
Also, horizon height (skybox vertical offset) can now be set from the
console with renderer.horizonHeight.

This was SVN commit r3893.
2006-05-25 05:46:17 +00:00
01700f0e9f # refactor VFS path-related functions; split into separate files
- replace all hardcoded strrchr functions (used to get extension / file
name only) with path helper functions (found a few bugs in the process)
- split VFS-independent path helper functions into lib/path_util (allows
including by other files without pulling in entire VFS)
- renamed pp_* functions path_package_*
- split remaining path helper functions into lib/res/file/path
- vfs: split should-reload logic out of vfs_reload_changed_files

- lib: add comments to rand/xrand

This was SVN commit r3796.
2006-04-22 16:26:16 +00:00
5ac92a3302 Advance water in sync with simulation and unit animations (so it stops when the game is paused).
Other miscellaneous tidyings.

This was SVN commit r3386.
2006-01-21 23:27:42 +00:00
b889826a3d Some Linux compile fixes over the place.
Create TerrainRenderer, ShadowMap and WaterManager classes to divide
CRenderer's functions into more logical units.

This was SVN commit r3332.
2006-01-07 01:04:26 +00:00