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Commit Graph

461 Commits

Author SHA1 Message Date
675b3c40be fix bouncing projectiles, patch by Markus. Fixes #769
This was SVN commit r13664.
2013-08-15 19:01:10 +00:00
7ff167e7de Removes more unused variables, based on patch by Markus, refs #1852.
Adds TODOs to use POT textures in fancy water rendering.

This was SVN commit r13663.
2013-08-15 18:25:32 +00:00
6b316f6ce1 fix tests breaking caused by 4421787281. Refs #2062
This was SVN commit r13661.
2013-08-15 08:56:14 +00:00
4421787281 interpollate y offset for smooth climbing and landing of flying objects. refs #2062
This was SVN commit r13660.
2013-08-15 08:44:06 +00:00
1712b0f42d Increases simulation script runtime to 32 MB to reduce OOM errors, refs #1436, #1966, #2035
This was SVN commit r13659.
2013-08-15 05:15:54 +00:00
8c74df2acd Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960.
This was SVN commit r13626.
2013-08-03 19:20:20 +00:00
1f55280fa2 AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
This was SVN commit r13592.
2013-07-25 08:57:07 +00:00
d01d58f70f Fake randomization of the ship sinking animation to make it look better with ship formations. Refs #1921
This was SVN commit r13584.
2013-07-22 10:17:00 +00:00
f5e60157bf Optimizes GetPercentMapExplored by caching explored vertices per player, patch by scroogie, fixes #2012
This was SVN commit r13576.
2013-07-20 00:50:40 +00:00
39c0498811 Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988, #2039
This was SVN commit r13571.
2013-07-17 05:42:16 +00:00
f302faf8e4 Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
Sets cavalry and quadrupedal animals to 'pitch' anchoring. Cleans up
mine templates.

This was SVN commit r13565.
2013-07-16 03:46:30 +00:00
6cffdacb40 Small cleanup.
This was SVN commit r13547.
2013-07-10 00:08:05 +00:00
041855e547 Allow building walls along the shore. Patch by sanderd17. Fix #1610.
This was SVN commit r13542.
2013-07-07 22:44:47 +00:00
49b3b0ee9a Reverts interpolation changes from a7bc7ab50c, 71ae5a19d8, 1778e685ac, c6043779f6, 8777f68aa0, 21f13f9683. Refs #1846, #1858, #1865, #1906
This was SVN commit r13500.
2013-06-25 01:09:43 +00:00
ce8457e195 Fixes map name in pathfinder performance test
This was SVN commit r13497.
2013-06-23 00:50:24 +00:00
a7bc7ab50c Fixes units not rotating correctly during e.g. attacks, patch by sbte, fixes #1906
This was SVN commit r13489.
2013-06-18 03:42:06 +00:00
36dec0e789 add restricted flag to SoundGroup xml for sounds thatonly the owning player should hear
This was SVN commit r13486.
2013-06-17 02:30:40 +00:00
5f90371a1c Cleans up some float constants and math from #1921
This was SVN commit r13482.
2013-06-15 00:42:07 +00:00
9d27cccbcd Fix Visual Studio build issues.
This was SVN commit r13481.
2013-06-15 00:20:40 +00:00
98cac1a10f Improve ship sinking. Patch by wraitii. Fix #1921
This was SVN commit r13478.
2013-06-14 19:19:13 +00:00
bcf99e2a13 make sound code return faster, code cleaner
This was SVN commit r13476.
2013-06-14 16:05:57 +00:00
da17e4329b cleanup SOundManaer component
This was SVN commit r13475.
2013-06-14 00:24:51 +00:00
26dbac8d57 fixes to SoundManager external interface, clean up ifdef situation, and SoundGroup playin
This was SVN commit r13474.
2013-06-13 12:12:44 +00:00
b3653cfe16 Updates bundled Valgrind headers to 3.8.1 and fixes test build, patch by Markus, fixes #1971
This was SVN commit r13473.
2013-06-12 03:38:37 +00:00
b3391ebe39 Fix build warnings. Patch by Markus. Refs #1851.
This was SVN commit r13469.
2013-06-11 00:05:57 +00:00
29549561e1 Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
This was SVN commit r13465.
2013-06-09 23:18:21 +00:00
71b25d5bd4 big SoundManager checkin,futureproof javascript interface, isolate external calls to remove OpenAL references
This was SVN commit r13455.
2013-06-06 11:13:57 +00:00
d2b0d25457 Fixes macro redefinition of FACILITY_VISUALCPP in VC2012 (it's defined in winerror.h).
Removes obsolete hack for old Boost and VC2005 (broke VC2005 build with
modern Boost).

This was SVN commit r13433.
2013-05-28 01:14:41 +00:00
88c4e5bdd0 Extends binary serializer to support some standard JS classes: Number, String, Boolean. Fixes #406.
Extends binary serializer to support typed arrays.
Extends binary serializer to support custom JS prototype objects in AIs,
fixes #407.
Allows full serialization of AIs (not yet implemented). Refs #1089,
#1886
Increases binary serializer script backref arena from 8 MB to 16 MB,
refs #1842

This was SVN commit r13429.
2013-05-26 21:57:24 +00:00
3f00d4d997 Change some size() > 0 to Based on patches by kuranes and Markus. Refs #1852, #1923.
This was SVN commit r13413.
2013-05-21 22:11:47 +00:00
0d09f290d9 Allow setting rally points for foundations. Patch by Josh. Fixes #902.
This was SVN commit r13390.
2013-05-02 20:29:22 +00:00
4233acfa36 Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
This was SVN commit r13374.
2013-04-27 12:20:42 +00:00
c2ca0209fa Fixes multiplayer crash when host disconnects while clients are still loading.
Improves client disconnect handling slightly.

This was SVN commit r13327.
2013-03-25 05:01:36 +00:00
475c722327 Fix serialization issues with Aegis.
This was SVN commit r13326.
2013-03-24 09:10:32 +00:00
71ae5a19d8 Fixes visual actor interpolation, handling position changes more cleanly, based on patch by sbte.
Fixes rally point lines not updating, fixes #1865

This was SVN commit r13323.
2013-03-23 17:59:54 +00:00
25293ce0cc Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
Adds -autostart-aidiff to set the difficulty from the command line from
testing.

This was SVN commit r13278.
2013-03-13 20:44:48 +00:00
9b1b8cc8fd A few bugfixes, slight change in logic for smoother play. Makes Aegis gather with cavalry. Allows it to send chat messages to warn about attacks.
This was SVN commit r13266.
2013-03-11 19:58:29 +00:00
eda2802f6d Simplify construction of the transformation matrix in GetInterpolatedTransform. Patch by sbte. Fixes #1854
This was SVN commit r13252.
2013-03-10 20:31:53 +00:00
1778e685ac Improve detection of when a component needs to be interpolated. Patch by sbte. Fixes #1858.
This was SVN commit r13251.
2013-03-10 20:28:01 +00:00
2c17ab70ac Add support for -autostart-civ to set civilizations when quickstarting.
Put the AI memory heap back to 32 MB to avoid OOM errors with numerous
AIs in late game.
Fix a bug that made ProductionQueue not broadcast progress.
Fix many issues with Aegis in defense, pathfinding, foundation
construction, training building choice, strength calculations, building
placement and mostly attack. Aegis should be much more aggressive.

This was SVN commit r13247.
2013-03-09 14:09:06 +00:00
c6043779f6 Better fix for the angle interolation issue. Thanks sbte for spotting it. Refs #1846.
This was SVN commit r13244.
2013-03-08 20:01:12 +00:00
8777f68aa0 Fix rotation interpolation. Refs #1846.
This was SVN commit r13243.
2013-03-08 19:34:55 +00:00
081721c679 Fix the build and stops the AI from creating tons of AI dump images for no good reason.
This was SVN commit r13231.
2013-03-06 14:33:15 +00:00
a45a926aeb Fix an issue that caused a crash on serialization. Prepare the AI manager a little more for serialization.
Fix bugs with tests. Fix some other issues in the AI (attack plans deal
with walls better, choose better paths, target selection is better. Dock
building won't be tried hundreds of times if it fails.)
Changes the Oasis random map to only put a path in the middle 50% of the
time.

This was SVN commit r13230.
2013-03-06 11:52:41 +00:00
e33d4a52e9 AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
This was SVN commit r13225.
2013-03-05 22:52:48 +00:00
21f13f9683 Only use interpolation for moving objects in VisualActor. Patch by sbte. Fixes #1846.
This was SVN commit r13223.
2013-03-05 20:02:16 +00:00
e4a9312c46 newest soundmanager patch, should give better battle sequences, and handle low resource situations correctly.
This was SVN commit r13209.
2013-03-01 14:22:28 +00:00
e283e75d84 Updates example component documentation
This was SVN commit r13203.
2013-02-26 19:58:51 +00:00
ca92e50048 Adds notification tooltips for building placement, fixes #921.
Tweaks info tooltip borders and padding to improve readability.

This was SVN commit r13191.
2013-02-24 00:12:41 +00:00
92fdbb49b6 Moves particle interpolation to its own simulation component.
Fixes inconsistency between Atlas and in-game particle rendering during
pauses.
Fixes some issues related to Atlas simulation test and map loading.

This was SVN commit r13184.
2013-02-22 23:20:59 +00:00