2be4293dff
Complain if an RMS tries to revert the loading progress.
...
Also increase estimated mapgen time, refs 942a45372c
, 0e0ed94926
.
Differential Revision: https://code.wildfiregames.com/D1341
Proposed By: Vladislav in D1340
This was SVN commit r21400.
2018-03-01 12:06:55 +00:00
5ea7458671
Fixes #5056
...
Remove the offending props. Add EOL properties.
Reported and fix suggested by s0600204
This was SVN commit r21399.
2018-03-01 07:40:31 +00:00
df246b3f5b
Disable trader sounds that were only enabled because their szddles had an event tzg.
...
For the record and the future I guess as much possible try to avoid
dexlaring events in props.
when nearly everything will use variants that wont be much of a
probleme.
Reported in a stzff match by elexis
This was SVN commit r21398.
2018-03-01 07:18:39 +00:00
58f7f47554
petra: additional fixes for accessibility checks during attacks
...
This was SVN commit r21397.
2018-02-28 19:20:28 +00:00
12be2af34c
Fix inconsistent behaviour when deleting a saved game from the load or save panels
...
Patch by ztamas
Reviewed By: mimo
Trac Tickets: #4862
Differential Revision: https://code.wildfiregames.com/D1344
This was SVN commit r21396.
2018-02-28 19:16:27 +00:00
7dd14f4512
Fix missing double negation in a1ddf6114a
/ D1021.
...
This was SVN commit r21394.
2018-02-27 19:51:53 +00:00
5db56fce33
New pers quiver by alexandermb
...
Thread:
https://wildfiregames.com/forum/index.php?/topic/23925-task-weapons-and-armory/&page=2
This was SVN commit r21393.
2018-02-27 19:06:42 +00:00
91299ce79a
petra: fixes/cleanups in navalManager
...
This was SVN commit r21392.
2018-02-27 16:46:49 +00:00
b50589f66e
petra: fixes/cleanups in attacks
...
This was SVN commit r21391.
2018-02-27 16:31:23 +00:00
c166357146
Fix JS type label in the heightmap library, refs #3764 .
...
Remove an unused variable following 3eac3856c6
.
This was SVN commit r21390.
2018-02-27 13:09:48 +00:00
387200f745
Enable multi-processor compilation on Windows with premake5. Patch by Stan, fixes #5035 .
...
Differential Revision: https://code.wildfiregames.com/D1335
This was SVN commit r21389.
2018-02-26 21:49:49 +00:00
2e8ba0ca2c
Fix some map load progress numbers
...
Differential Revision: https://code.wildfiregames.com/D1340
Reviewed by: elexis
This was SVN commit r21388.
2018-02-26 21:36:37 +00:00
354408439a
Add back texture for the centurio
...
This was SVN commit r21387.
2018-02-26 21:35:33 +00:00
12e5910088
Clean up death anims a bit.
...
Fishermen are excluded.
Use a delenda est variant for hoplites.
This was SVN commit r21386.
2018-02-26 20:59:03 +00:00
861411ac29
New variants for elephants.
...
Remove duplication, simplify files
Allow for faster updates
This was SVN commit r21385.
2018-02-26 20:26:23 +00:00
fc218bb12e
Rework passage creation on Lower Nubia and add map description by Sundiata, refs #5040 .
...
Increase passage size so that elephants and siege engines can pass with
higher likelihood.
Use the ElevationBlendingPainter from c1904a725a
, so that the mountain
elevation near the river is taken into account.
Smooth the passages even more using the SmoothingPainter, refs #5027 .
Add missing SetProgress calls.
This was SVN commit r21384.
2018-02-26 19:48:28 +00:00
56a17c788d
Missing double negate throws error from a1ddf6114a
...
Spotted By: temple
refs D1021, #4791
This was SVN commit r21383.
2018-02-26 17:40:50 +00:00
99b69098db
Pay missing file in the previous commit 9d681ff3e3
with a large pyramid, refs #5040 .
...
This was SVN commit r21380.
2018-02-25 22:35:10 +00:00
3698c134b5
Make sure dropdowns fit in the screen by allowing the list to be above when there is not enough space
...
Reviewed By: Vladislav
Differential Revision: D1061
fixes #4857
This was SVN commit r21379.
2018-02-25 22:26:31 +00:00
a1ddf6114a
Allow units to be positioned with freehand placement
...
Patch By: OptimusShepard
Comments By and Agreed With: elexis
Comments By: Imarok
Differential Revision: D1021
fixes #4791
This was SVN commit r21378.
2018-02-25 22:17:19 +00:00
9d681ff3e3
Lower Nubia random map, refs #5040 .
...
Composes the NASA heightmap with the NASA composite photography to
reduce the ahistorical Lake Nasser and avoid having huge lakes in the
valleys to the west of the Nile,
as the heightmap does not correlate with water distribution in this arid
climate at all.
I.e. places riverbed elevation where composite and heightmap intersect,
elsewhere uses the elevation model by NASA.
Bounding box chosen by Hannibal Barca
Geographic and biome consulting by Sundiata
This was SVN commit r21377.
2018-02-25 22:08:26 +00:00
3d54e697e7
Allow using createPassage with out of bounds coordinates when TILE_CENTERED_HEIGHT_MAP mode is enabled.
...
Update credits.
This was SVN commit r21376.
2018-02-25 21:39:06 +00:00
a4bdd943c1
Check for m_Unit before using it as it is done below.
...
That would break autostart beacause m_Unit is not set.
Noticed by: Mimo
Fix af2abb8cbf
This was SVN commit r21375.
2018-02-25 14:58:31 +00:00
f75a67e8c6
Fix cavalry animations. Use inheritance where possible to reduce the amount of maintenance work needed.
...
This was SVN commit r21374.
2018-02-25 14:40:00 +00:00
2ab3436dab
Move some unused textures to the art repo
...
This was SVN commit r21373.
2018-02-25 13:03:18 +00:00
f687c8f61d
petra: Always use an helper function to get the accessibility of an entity instead of direct use of the accessibility map, in order to be able to cope with entity specificities (docks for example).
...
This was SVN commit r21372.
2018-02-25 10:10:14 +00:00
23db9cac91
Use the correct texture for the mauryan hero head.
...
This was SVN commit r21370.
2018-02-25 02:28:46 +00:00
2b45ac5ddf
Fix Mauryan Hero
...
This was SVN commit r21369.
2018-02-25 02:27:04 +00:00
cd1be35976
Move files found by a modified checkref.pl to the old_public
...
Use some previously unused anims for ponies,
Remove unanimated capes, as the current models are the same but rigged.
This was SVN commit r21368.
2018-02-25 02:08:55 +00:00
e912160467
Use an old anim committed by Pureon
...
This has no visual effect.
Reported by checkrefs.pl
This was SVN commit r21367.
2018-02-25 00:38:34 +00:00
d89abdef44
Move unused and old anims to the old_public folder
...
Reorganize the new into folders so it's easier to find
and will be easier to reimplement if we need them.
This was SVN commit r21366.
2018-02-25 00:30:46 +00:00
8bad02bd64
Donate button.
...
Differential Revision: https://code.wildfiregames.com/D1317
Agreed with: Itms
String improvement by: Stan
Tested by: Imarok
This was SVN commit r21365.
2018-02-24 23:18:42 +00:00
8615acb2fc
Napata demo map by Skhorn, based on research by Sundiata, refs #5040 .
...
Displays a historic reconstruction of the ancient Nubian / Kushite city.
This was SVN commit r21364.
2018-02-24 23:13:11 +00:00
3e0482b85b
Use Inheritance for quadrapeds, to reduce work needed when wanting to update anims
...
This was SVN commit r21363.
2018-02-24 22:37:33 +00:00
d5c48e851e
Disable cavalry sounds.
...
This was SVN commit r21362.
2018-02-24 21:07:30 +00:00
679dc0ebba
Fix broken tests,
...
Noticed by bb:
fixes af2abb8cbf
This was SVN commit r21361.
2018-02-24 20:37:50 +00:00
d470995bcb
Fix nomad checbox scrolling wrongly, fixes 70172519b7
...
This was SVN commit r21360.
2018-02-24 20:19:59 +00:00
af2abb8cbf
Fix units not being able to play sounds when walking and running
...
This currently disabled by variants, and will be reenabled when sounds
have been chosen.
Reviewed by: Vladislav,
Comments by: Itms, elexis
Differential Revision: https://code.wildfiregames.com/1257
This was SVN commit r21359.
2018-02-24 18:13:03 +00:00
976ab3d395
petra fixes/improvments of b11ff0df68
...
This was SVN commit r21358.
2018-02-24 17:06:04 +00:00
29bd1216cd
Place treasure on Elephantine island to incentivize players invading the fortified island.
...
Discussed with: temple, (-_-) aka smiley
Also add missing Unknown diff in previous commit d35d6cc9f9
This was SVN commit r21357.
2018-02-24 16:25:47 +00:00
d35d6cc9f9
Change createPassage function from cfdd37f6d9
to optionally consume a Constraint argument instead of an optional maxHeight argument.
...
This allows constraining the passage using tileclasses for instance.
This was SVN commit r21356.
2018-02-24 16:01:20 +00:00
79090bfa63
Double negate state.garrisonHolder
...
Differential Revision: https://code.wildfiregames.com/D1326
Reviewed by: mimo
This was SVN commit r21355.
2018-02-24 14:13:27 +00:00
7541291621
Elephantine map description by Sundiata, refs #5040 .
...
Place bushes on the shoreline.
Fix berries.
Remove unused tileclass.
Less watercolor saturation.
Fix lineendings.
This was SVN commit r21354.
2018-02-24 12:56:35 +00:00
db07c11216
Maximize civ selection dropdown size in the gamesetup, i.e increase the size by 3 more civs.
...
Further increasing the size for mods was neglected in d6c028923e
/ D527
and
Delenda Est had a copy of gamesetup.xml to extend the size already.
This was SVN commit r21353.
2018-02-24 12:19:47 +00:00
665695bed1
Add a snow particles for mapmakers
...
Discussed with: bb_, elexis
This was SVN commit r21352.
2018-02-24 11:50:03 +00:00
abb6026816
Fix Iber champ not using fire javelins anymore
...
Patch by: (-_-)
Reviewed by: Stan
Thanks.
This was SVN commit r21351.
2018-02-24 11:02:58 +00:00
158b5963c4
Fix Ptol, Cart, and Pers traders not having animations.
...
This was SVN commit r21350.
2018-02-24 11:00:36 +00:00
1b525c1917
Small floating debris should not block ship movement.
...
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1329
This was SVN commit r21349.
2018-02-24 10:52:04 +00:00
3b26e8fac3
Decrease a bit the clearance of fishing ships (from 4 to 3).
...
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1330
This was SVN commit r21348.
2018-02-24 10:48:48 +00:00
db080f7f22
Fix some templates errors introduced by the recent camel renaming.
...
This was SVN commit r21347.
2018-02-24 10:48:46 +00:00