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Commit Graph

2055 Commits

Author SHA1 Message Date
9c8069631e This was SVN commit r6255. 2008-07-19 01:59:11 +00:00
314ec0ef3b This was SVN commit r6251. 2008-07-19 00:27:48 +00:00
4a755d72ea This was SVN commit r6243. 2008-07-18 22:33:51 +00:00
ac89a0fc86 This was SVN commit r6242. 2008-07-18 22:10:46 +00:00
debcea96d0 This was SVN commit r6241. 2008-07-18 21:24:00 +00:00
d1cb55d701 Hannibal on his elephant
This was SVN commit r6238.
2008-07-17 06:19:57 +00:00
86ea20df7b Fix a crash which happened when a unit with no actions.move tried to run (it got past the JS guard because JS code crashed).
This was SVN commit r6237.
2008-07-16 04:23:44 +00:00
fe55a8b734 Adding a shadow to the text, so it is visible on bright maps.
This was SVN commit r6234.
2008-07-15 17:13:55 +00:00
8fee4a1fb3 Adding new function to show status messages for lacking resources when building and training units.
This was SVN commit r6232.
2008-07-15 12:55:44 +00:00
f182617c72 Adding new function to show status messages for lacking resources when building and training units.
This was SVN commit r6231.
2008-07-15 12:54:28 +00:00
7eee81ec82 This was SVN commit r6230. 2008-07-15 09:15:19 +00:00
9a6eab9fac This was SVN commit r6229. 2008-07-14 21:42:14 +00:00
8161197f0e Comment out error-producing code that tried to render player names in slots.
This was SVN commit r6227.
2008-07-14 06:29:57 +00:00
9025056ffd Made rally point setting net-safe.
This was SVN commit r6225.
2008-07-13 17:37:45 +00:00
36b18f646f Added shouldRun parameter to order(ORDER_GENERIC) calls from scripts.
This was SVN commit r6224.
2008-07-13 16:31:03 +00:00
e4966f6f1b Added running support to GENERIC orders through a field that can be sent across the network (previous implementation used to be by setting properties on the entity itself).
This was SVN commit r6223.
2008-07-13 06:24:50 +00:00
922874e2ef This was SVN commit r6222. 2008-07-13 06:13:35 +00:00
d5fedc7c76 Fixing some multiplayer issues:
a) Run commands were not being sent accross properly because the JS just
directly set flags on the entity. Note: The current fix has the
side-effect of making it no longer possible to double-rightclick a
target to charge, run-gather, etc. That will be fixed in a later commit.
b) EntityLists were serialized in a format that made it impossible to
deserialize a zero-length list.

This was SVN commit r6221.
2008-07-13 05:56:27 +00:00
cccc55ce97 Adding ESC key confirmation.
This was SVN commit r6219.
2008-07-12 21:28:28 +00:00
cc62b4196a Removed credits roll from main logo - it was too annoying to click it accidentally cause there was no way to get out.
This was SVN commit r6217.
2008-07-12 19:21:22 +00:00
088f3b54be - Treat units with health.max = 0 (the default when not defined as immortal and unattackable. This applies to Settlements, trees, etc. Should solve the problem of these things being killed by arrows by mistake.
- Better "unit X has killed unit Y" message - now includes player
number.

This was SVN commit r6213.
2008-07-12 07:22:11 +00:00
01dc8c3d72 Fix an annoying error message when some properties of templates were not defined.
This was SVN commit r6212.
2008-07-12 07:11:27 +00:00
c743038e62 This was SVN commit r6211. 2008-07-12 06:57:34 +00:00
1f4c2f4c26 This was SVN commit r6210. 2008-07-12 06:21:50 +00:00
523728b24a This was SVN commit r6209. 2008-07-08 06:57:41 +00:00
2d7fb66862 This was SVN commit r6208. 2008-07-08 05:50:28 +00:00
23ade72800 Moved latium_generated back outside old since it is the default map.
This was SVN commit r6205.
2008-07-06 02:53:34 +00:00
de60ef26bd This was SVN commit r6203. 2008-07-05 18:35:42 +00:00
b5d7fbbee6 This was SVN commit r6186. 2008-07-03 05:54:40 +00:00
84ee95ae7e This was SVN commit r6185. 2008-07-03 05:48:54 +00:00
3d1418b6a8 This was SVN commit r6184. 2008-07-03 05:04:32 +00:00
9bb489ebb3 All sorts of stuff, chariot, staff, greek buildings
This was SVN commit r6183.
2008-07-03 05:03:11 +00:00
e0dd55f1e1 This was SVN commit r6182. 2008-07-03 03:26:22 +00:00
a5d0a23552 This was SVN commit r6181. 2008-07-03 02:20:26 +00:00
formlesstree4
da15d64249 This was SVN commit r6180. 2008-07-03 01:45:48 +00:00
3810517418 This was SVN commit r6179. 2008-07-02 23:07:16 +00:00
69d7e7efc8 This was SVN commit r6178. 2008-07-02 22:36:09 +00:00
5459801b66 This change allows the unit to charge attack to run people over as well as its normal ranged attack!
This was SVN commit r6177.
2008-07-02 22:32:04 +00:00
3f9d1e6252 This was SVN commit r6176. 2008-07-02 22:05:16 +00:00
3757518759 I did some of the celt unit stats:
Creation time reduced by 5
Speed increased by 1 for walk and .8 for run
I also cleaned up some of the template files.
I am going to do heros and super units next.

This was SVN commit r6175.
2008-07-02 20:39:30 +00:00
76c8535681 This was SVN commit r6174. 2008-07-02 06:38:10 +00:00
2b43a45d1c Donkey part 1
This was SVN commit r6172.
2008-07-02 04:39:54 +00:00
28b243d6d5 Chariot meshes and actors
This was SVN commit r6171.
2008-07-02 04:39:12 +00:00
129dfdcec0 This was SVN commit r6160. 2008-06-30 04:53:27 +00:00
0c08880152 This was SVN commit r6159. 2008-06-30 04:37:45 +00:00
8a641c081f This was SVN commit r6137. 2008-06-28 17:23:57 +00:00
f07b780f5f Fix failure to close Hack resp. Crush tags
(see http://www.wildfiregames.com/forum/index.php?showtopic=11703&hl=)

This was SVN commit r6131.
2008-06-28 08:37:26 +00:00
b8594fb56f This was SVN commit r6126. 2008-06-28 00:16:56 +00:00
8be17366dd This was SVN commit r6118. 2008-06-26 19:37:24 +00:00
f220858435 This was SVN commit r6117. 2008-06-26 19:07:59 +00:00