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b13f1cade5
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# UI for new profiling tool
This was SVN commit r10467.
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2011-11-04 01:43:46 +00:00 |
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09a02c96d5
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Add initial code annotations for the new profiling tool
This was SVN commit r10466.
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2011-11-04 01:35:50 +00:00 |
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9965f43067
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# Engine support for new profiling tool
This was SVN commit r10465.
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2011-11-04 01:33:07 +00:00 |
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4ef66a6950
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Provide JSON-compatible string escaping
This was SVN commit r10464.
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2011-11-04 01:18:34 +00:00 |
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9cbf587e59
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Import Mongoose HTTP server library
This was SVN commit r10463.
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2011-11-03 23:36:54 +00:00 |
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05c42846ec
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#Persian champion cavalry updates.
This was SVN commit r10462.
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2011-11-03 04:48:02 +00:00 |
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50d2379709
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This was SVN commit r10461.
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2011-11-03 01:58:56 +00:00 |
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8f2048db49
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Animated hele fishing boat.
This was SVN commit r10460.
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2011-11-03 01:10:25 +00:00 |
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e33ef0cb73
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Iberian Ram animation fix to wheels
This was SVN commit r10459.
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2011-11-03 00:06:12 +00:00 |
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d1515214ab
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Persian scout tower
This was SVN commit r10458.
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2011-10-31 00:35:59 +00:00 |
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0db6cfd2f7
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Fixes crash in Atlas camera handlers, focus loss causes a scroll action, and seg fault if game not initialized. Fixes #988.
Fixes particles lingering in actor viewer when switching actors, by
clearing unattached particle emitters.
This was SVN commit r10457.
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2011-10-30 05:09:31 +00:00 |
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cf7aab4425
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Avoid errors on loading screen when there are no saved games
This was SVN commit r10455.
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2011-10-30 00:37:00 +00:00 |
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7064565ff6
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# Allow saving and loading single-player games.
Support writing zip files based on in-memory data.
Fix menu sliding animations to be framerate independent.
This was SVN commit r10454.
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2011-10-30 00:07:28 +00:00 |
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21c6141cdc
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Preserve player colours and animations when serializing models
This was SVN commit r10453.
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2011-10-29 15:30:46 +00:00 |
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b454ccca79
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Fix GUI issues when reconnecting to multiplayer games
This was SVN commit r10452.
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2011-10-29 14:53:13 +00:00 |
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0a676171a5
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This was SVN commit r10451.
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2011-10-28 23:18:07 +00:00 |
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7edf74c594
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some small updates
This was SVN commit r10450.
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2011-10-28 23:12:47 +00:00 |
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23ae535a1e
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Minor enhancements to serialization test mode
This was SVN commit r10449.
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2011-10-28 13:18:16 +00:00 |
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f31a8f7181
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Fix warning
This was SVN commit r10448.
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2011-10-28 13:16:53 +00:00 |
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05d7742ec8
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Increase trace cache size to cope slightly better with serialization test mode
This was SVN commit r10447.
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2011-10-28 13:16:30 +00:00 |
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959b5a505c
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Fix bug in incremental LOS computation
This was SVN commit r10446.
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2011-10-28 13:15:33 +00:00 |
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69feade908
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projectiles speeds.
Added pers trireme to pers dock.
This was SVN commit r10445.
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2011-10-28 03:23:19 +00:00 |
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9be68c42e1
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Larger dock for the Persians
This was SVN commit r10444.
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2011-10-27 22:23:56 +00:00 |
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b59e27f678
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Fix assertion failure in replay mode
This was SVN commit r10443.
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2011-10-27 21:22:41 +00:00 |
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d57bb00ece
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Fix sparse array serialization
This was SVN commit r10442.
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2011-10-27 20:56:32 +00:00 |
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a739b8f309
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Fix some saved-game OOS errors
This was SVN commit r10441.
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2011-10-27 20:12:00 +00:00 |
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4c561dc3f9
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Improve debugging of binary serialization
This was SVN commit r10440.
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2011-10-27 20:10:53 +00:00 |
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2fa8124c61
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Added variations to Persian stable horses
This was SVN commit r10439.
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2011-10-27 19:50:08 +00:00 |
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530d5216bf
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Fix OOS error after saving/loading
This was SVN commit r10438.
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2011-10-27 17:38:44 +00:00 |
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bfe2126a17
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# Support rejoining multiplayer games after disconnection.
This was SVN commit r10437.
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2011-10-27 16:46:48 +00:00 |
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6d071123cc
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Add simple functions for zlib compression with embedded length headers
This was SVN commit r10436.
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2011-10-27 14:21:58 +00:00 |
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85e16f95b1
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Use debug_printf for script print() function, so it's more visible on Windows
This was SVN commit r10435.
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2011-10-27 14:19:37 +00:00 |
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18e595a5a6
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Fix OOS-log paths to work on Windows
This was SVN commit r10434.
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2011-10-27 14:17:39 +00:00 |
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dfc92de51b
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Avoid outputting non-printable-ASCII characters in the network log
This was SVN commit r10433.
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2011-10-27 14:16:28 +00:00 |
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a2bba82b9d
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Let CFsm actions override the default state transition
This was SVN commit r10432.
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2011-10-27 14:10:55 +00:00 |
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28d7f52578
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Updates to Persian Stables
This was SVN commit r10431.
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2011-10-26 23:09:28 +00:00 |
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ab6863c484
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This was SVN commit r10430.
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2011-10-26 05:41:57 +00:00 |
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c82ebd7ca9
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Fixes Atlas build on OS X.
This was SVN commit r10429.
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2011-10-26 05:27:03 +00:00 |
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08e37f1a71
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Avoid potential aliasing violation in endian functions
This was SVN commit r10428.
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2011-10-25 14:02:50 +00:00 |
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a3c03815c0
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Experimental quicksave/quickload feature
This was SVN commit r10427.
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2011-10-24 14:55:45 +00:00 |
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29e4f633f1
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Add initial serialization test mode.
Reduce some dependencies on CSimulation2 to provide more flexibility.
This was SVN commit r10426.
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2011-10-24 14:31:05 +00:00 |
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0f3119e36a
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Fix deserialization of actor components
This was SVN commit r10425.
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2011-10-24 12:24:04 +00:00 |
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79faed2ee2
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Added 'Naval Maps' scenario filter
This was SVN commit r10424.
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2011-10-23 22:42:50 +00:00 |
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336552e5fd
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Tweak build limits to match what b48c35c512 attempted to set them to
This was SVN commit r10423.
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2011-10-23 21:07:27 +00:00 |
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3efb3949d3
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Clean up unused argument
This was SVN commit r10422.
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2011-10-23 21:00:59 +00:00 |
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f4ed019c46
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Avoid hypotf
This was SVN commit r10421.
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2011-10-23 12:27:34 +00:00 |
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83955072b6
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Fix typos
This was SVN commit r10420.
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2011-10-23 12:26:47 +00:00 |
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bd73308d49
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Avoid apparent bug in VirtualBox's GL implementation
This was SVN commit r10419.
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2011-10-22 10:25:09 +00:00 |
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017e8d66eb
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Fixes GUIInterface tests.
This was SVN commit r10418.
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2011-10-22 00:10:17 +00:00 |
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5acf38c095
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Randomizes player starting positions on random maps.
This was SVN commit r10417.
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2011-10-21 01:15:02 +00:00 |
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