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Commit Graph

10798 Commits

Author SHA1 Message Date
d7532a1c77 This was SVN commit r12450. 2012-08-16 18:52:39 +00:00
3d67aeeb71 Adds some debug output to OpenAL init
This was SVN commit r12448.
2012-08-16 17:01:15 +00:00
gregory
791b6fa741 Partially fixed artifacts on the wood pile on the Roman mill.
This was SVN commit r12447.
2012-08-16 03:58:27 +00:00
065a3e093b Fixes incorrect test for command debugging
This was SVN commit r12446.
2012-08-16 02:29:08 +00:00
de38f9ef9a Prevent domestic animals from being manually deleted (killed). Patch by yakca. Fixes #1525.
This was SVN commit r12445.
2012-08-16 02:08:56 +00:00
714426f761 Fixes unnecessary use of VfsPath pointers in sound system. Refs #1223
This was SVN commit r12444.
2012-08-16 01:41:45 +00:00
78e9fecf92 Added support for ungarrisoning units by template name and for ungarrisoning from multiple entities at once. Fixes #910.
This was SVN commit r12443.
2012-08-16 01:15:04 +00:00
danschub
b03df364ea Fixed VHQ Parallax for the new rocks.
This was SVN commit r12442.
2012-08-16 00:46:43 +00:00
danschub
b54a7486da Added Parallax VHQ for the new rocks
This was SVN commit r12441.
2012-08-16 00:31:42 +00:00
3653fe5d3a Added support for putting technologies in folders. Fixes #1462.
This was SVN commit r12440.
2012-08-15 22:25:25 +00:00
765d02716a Updated Mauryan isw textures.
This was SVN commit r12439.
2012-08-15 18:22:28 +00:00
ee83c07184 This was SVN commit r12437. 2012-08-15 13:14:37 +00:00
8256f691f4 Optimizations, and made qBot-xp destroy walls when Iberians (but not towers).
This was SVN commit r12436.
2012-08-15 09:06:45 +00:00
3e29520326 Mauryan Swordsman body textures
This was SVN commit r12435.
2012-08-15 06:44:58 +00:00
gregory
56c15ae427 Updated Roman normal maps.
This was SVN commit r12434.
2012-08-15 03:22:01 +00:00
851786b01a Band-aid fix for corpses responding to the stop order.
This was SVN commit r12433.
2012-08-15 02:51:48 +00:00
aa86664d8f Make sure to initialize the entity collection's cached length before modifying the actual object. Fixes #1535.
This was SVN commit r12432.
2012-08-15 01:31:53 +00:00
af62b5ad8a Adds <Distanceless> flag to a bunch of voice sound groups
This was SVN commit r12430.
2012-08-15 01:04:54 +00:00
gregory
e3b8d9c38c Deleted AO textures that didn't get deleted by Gen.Kenobi.
This was SVN commit r12429.
2012-08-15 00:49:17 +00:00
011ba8255e New sound system implementation by stwf, refs #1223, #961.
Enables audio on OS X, refs #685, #931.
Fixes music not playing after a game, refs #946.

This was SVN commit r12428.
2012-08-15 00:10:44 +00:00
danschub
2c260660e6 Created AO folder for
This was SVN commit r12427.
2012-08-15 00:02:58 +00:00
gregory
a6945413c3 Added AO to rome_temple and rome_temple_mars.
This was SVN commit r12426.
2012-08-14 21:11:06 +00:00
ba253d34d4 Normals and Specs for Persian city tile terrain.
This was SVN commit r12425.
2012-08-14 18:01:40 +00:00
927592aca9 This was SVN commit r12424. 2012-08-14 17:47:13 +00:00
0c56dfe272 Forgot to add the new short, medium wall templates.
This was SVN commit r12423.
2012-08-14 17:10:55 +00:00
e83bebe02e Remove entities from selection groups when they become hidden. Fixes #1373.
This was SVN commit r12422.
2012-08-14 14:02:52 +00:00
d90e53d0a5 Show cost ranges in the wall construction tooltip, if possible.
This was SVN commit r12421.
2012-08-14 07:51:50 +00:00
981db4c005 Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
This was SVN commit r12420.
2012-08-14 07:46:47 +00:00
97de77c6b6 Adds alternative materials to reference checker
This was SVN commit r12419.
2012-08-14 02:31:54 +00:00
gregory
6031b0785f Organized materials XML a bit.
This was SVN commit r12418.
2012-08-14 02:31:11 +00:00
danschub
2d505a5015 Added new Pointy_StoneMines_Badlands by Gen.Kenobi. It has AO, normal and SpecMaps. Need to fix AO and Spec and add new shaders to desert_decals.
This was SVN commit r12417.
2012-08-14 02:22:37 +00:00
gregory
5366dd8388 Added VHQ (very high-quality) parallax to materials that were missing it.
This was SVN commit r12416.
2012-08-14 02:04:59 +00:00
4138a78c7f Fixes infinite recursion error in UnitAI when hunting an animal with a unit that's standing ground
This was SVN commit r12415.
2012-08-14 00:44:36 +00:00
gregory
a71d77b03e Fixed material levels of quality more.
Added AO to dock prop.

This was SVN commit r12414.
2012-08-13 21:39:45 +00:00
7d86fc4c31 Gate conversion now maintains wall HP percentage instead of magically restoring to full health
This was SVN commit r12413.
2012-08-13 21:37:40 +00:00
gregory
93a3f77aaa Fixed basic_trans levels of quality.
This was SVN commit r12412.
2012-08-13 20:17:29 +00:00
9f358abaed Adds particle and material files to reference checker
This was SVN commit r12411.
2012-08-13 19:39:09 +00:00
9cb5d48ccf Reverts mistaken default config changes. Please DO NOT use default.cfg for personal settings and check before committing modifications to that file.
This was SVN commit r12410.
2012-08-13 19:09:11 +00:00
gregory
02f2c082cb This was SVN commit r12409. 2012-08-13 18:00:15 +00:00
gregory
d6792c4e1b This was SVN commit r12408. 2012-08-13 17:54:39 +00:00
gregory
f000fc6bbd This was SVN commit r12407. 2012-08-13 17:50:54 +00:00
gregory
b42708a3f1 This was SVN commit r12406. 2012-08-13 17:45:48 +00:00
gregory
1129c2be0e This was SVN commit r12405. 2012-08-13 17:41:48 +00:00
902fc4a541 Show a red overlay over training/construction... icons that cannot be afforded.
This was SVN commit r12404.
2012-08-13 16:47:10 +00:00
OmriLahav
9e35243976 This was SVN commit r12402. 2012-08-13 14:25:37 +00:00
9e9e1e3b78 Optimize enemy watchers usage. This should avoid massive lag later in the game.
This was SVN commit r12401.
2012-08-13 08:06:20 +00:00
gregory
1f17407161 This was SVN commit r12400. 2012-08-13 05:11:12 +00:00
gregory
dac4ae2716 More AO! ...and an updating rome_struct_2_norm.png.
This was SVN commit r12399.
2012-08-13 03:09:20 +00:00
8c97458de7 Prevent healers from healing themselves.
This was SVN commit r12398.
2012-08-13 02:56:51 +00:00
gregory
61cf6a6040 This was SVN commit r12397. 2012-08-13 00:03:18 +00:00