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forked from 0ad/0ad
0ad/source/simulation2/components
historic_bruno 1c081135ad Adds territory map to AI GameState, based on patch from quantumstate. Fixes #969.
Updates testbot and Jubot to support basic build restrictions.

This was SVN commit r10408.
2011-10-16 02:55:58 +00:00
..
tests refactor file interface. requires workspace update 2011-05-25 10:39:13 +00:00
CCmpAIManager.cpp Adds territory map to AI GameState, based on patch from quantumstate. Fixes #969. 2011-10-16 02:55:58 +00:00
CCmpCommandQueue.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpDecay.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpFootprint.cpp Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
CCmpMinimap.cpp Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
CCmpMotionBall.cpp Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
CCmpObstruction.cpp Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
CCmpObstructionManager.cpp Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
CCmpOverlayRenderer.cpp Use path types and conversions more consistently. 2011-03-21 22:59:00 +00:00
CCmpOwnership.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpPathfinder_Common.h Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
CCmpPathfinder_Tile.cpp Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
CCmpPathfinder_Vertex.cpp Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
CCmpPathfinder.cpp Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
CCmpPosition.cpp Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
CCmpProjectileManager.cpp Temp fix for autobuild: VC2008 doesn't define hypotf. 2011-08-17 04:34:20 +00:00
CCmpRangeManager.cpp # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
CCmpSelectable.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
CCmpSoundManager.cpp Fix badly-named variable 2011-04-20 00:02:59 +00:00
CCmpTemplateManager.cpp Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
CCmpTerrain.cpp # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
CCmpTerritoryInfluence.cpp # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
CCmpTerritoryManager.cpp Hopefully fix replay mode 2011-09-02 23:47:26 +00:00
CCmpTest.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpUnitMotion.cpp Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
CCmpVision.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpVisualActor.cpp Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
CCmpWaterManager.cpp # Add solid black sides to the map, to hide underwater terrain. 2011-02-03 14:36:54 +00:00
ICmpAIInterface.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpAIInterface.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpAIManager.cpp refactor file interface. requires workspace update 2011-05-25 10:39:13 +00:00
ICmpAIManager.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpCommandQueue.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpCommandQueue.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpDecay.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpFootprint.cpp Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
ICmpFootprint.h Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
ICmpGuiInterface.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
ICmpGuiInterface.h # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
ICmpIdentity.cpp Missing files 2011-05-05 20:07:51 +00:00
ICmpIdentity.h Missing files 2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMinimap.h # Add fog-of-war. 2010-09-23 12:13:13 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
ICmpObstruction.h Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
ICmpObstructionManager.cpp Stop units walking outside the edges of circular maps. 2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
ICmpOverlayRenderer.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
ICmpOverlayRenderer.h Use path types and conversions more consistently. 2011-03-21 22:59:00 +00:00
ICmpOwnership.cpp warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
ICmpOwnership.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
ICmpPathfinder.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpPathfinder.h Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
ICmpPlayer.cpp Adds rotation to starting camera (currently unused) 2011-06-16 21:21:33 +00:00
ICmpPlayer.h Adds rotation to starting camera (currently unused) 2011-06-16 21:21:33 +00:00
ICmpPlayerManager.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPosition.cpp # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
ICmpPosition.h # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
ICmpProjectileManager.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpProjectileManager.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpRangeManager.cpp Add per-player LOS-reveal flag. 2011-06-28 23:24:42 +00:00
ICmpRangeManager.h Add per-player LOS-reveal flag. 2011-06-28 23:24:42 +00:00
ICmpSelectable.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSelectable.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSettlement.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSettlement.h # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpSoundManager.h # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpTemplateManager.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpTemplateManager.h Disable XML validation when loading templates for AI, to save startup time 2011-02-20 20:45:39 +00:00
ICmpTerrain.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpTerrain.h # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ICmpTerritoryInfluence.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.cpp # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.h # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
ICmpUnitMotion.h Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpVision.cpp Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
ICmpVision.h Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
ICmpVisual.cpp Add dust particles on under-construction buildings, varying based on number of active builders. 2011-04-06 00:11:40 +00:00
ICmpVisual.h Add dust particles on under-construction buildings, varying based on number of active builders. 2011-04-06 00:11:40 +00:00
ICmpWaterManager.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpWaterManager.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00