.. |
tests
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refactor file interface. requires workspace update
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2011-05-25 10:39:13 +00:00 |
CCmpAIManager.cpp
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Upgrade to SpiderMonkey 1.8.5 (fixes #734)
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2011-07-16 23:24:14 +00:00 |
CCmpCommandQueue.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpDecay.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpFootprint.cpp
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
CCmpMinimap.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpMotionBall.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpObstruction.cpp
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Fix units in formation blocking construction and not moving out of the way (see #779).
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2011-05-13 20:32:41 +00:00 |
CCmpObstructionManager.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
CCmpOverlayRenderer.cpp
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Use path types and conversions more consistently.
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2011-03-21 22:59:00 +00:00 |
CCmpOwnership.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpPathfinder_Common.h
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Post code review version - previous commit was pre code review version.
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2011-06-26 07:47:03 +00:00 |
CCmpPathfinder_Tile.cpp
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Move Atlas map settings from JS to C++.
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2011-05-29 15:02:02 +00:00 |
CCmpPathfinder_Vertex.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
CCmpPathfinder.cpp
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Post code review version - previous commit was pre code review version.
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2011-06-26 07:47:03 +00:00 |
CCmpPosition.cpp
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
CCmpProjectileManager.cpp
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Fix various position-related errors with garrisoned units.
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2011-05-09 02:02:00 +00:00 |
CCmpRangeManager.cpp
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# Remove SoD inside territories.
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2011-08-01 21:25:12 +00:00 |
CCmpSelectable.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
CCmpSoundManager.cpp
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Fix badly-named variable
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2011-04-20 00:02:59 +00:00 |
CCmpTemplateManager.cpp
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refactor file interface. requires workspace update
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2011-05-25 10:39:13 +00:00 |
CCmpTerrain.cpp
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Move Atlas map settings from JS to C++.
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2011-05-29 15:02:02 +00:00 |
CCmpTerritoryInfluence.cpp
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# New dynamic territories design
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2011-07-24 11:42:35 +00:00 |
CCmpTerritoryManager.cpp
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Windows fix (smaller type conversion)
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2011-08-04 15:31:01 +00:00 |
CCmpTest.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpUnitMotion.cpp
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Fix #829 - Stuck units bug
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2011-06-28 07:27:03 +00:00 |
CCmpVision.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpVisualActor.cpp
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# Minor particle system fixes.
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2011-04-29 12:26:31 +00:00 |
CCmpWaterManager.cpp
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# Add solid black sides to the map, to hide underwater terrain.
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2011-02-03 14:36:54 +00:00 |
ICmpAIInterface.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpAIInterface.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpAIManager.cpp
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refactor file interface. requires workspace update
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2011-05-25 10:39:13 +00:00 |
ICmpAIManager.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpCommandQueue.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpCommandQueue.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpDecay.cpp
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
ICmpDecay.h
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
ICmpFootprint.cpp
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Support new SpiderMonkey API.
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2010-11-16 23:00:52 +00:00 |
ICmpFootprint.h
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
ICmpGuiInterface.cpp
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# towards locale-independent pathnames on Linux
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2011-03-21 17:53:13 +00:00 |
ICmpGuiInterface.h
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# towards locale-independent pathnames on Linux
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2011-03-21 17:53:13 +00:00 |
ICmpIdentity.cpp
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Missing files
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2011-05-05 20:07:51 +00:00 |
ICmpIdentity.h
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Missing files
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2011-05-05 20:07:51 +00:00 |
ICmpMinimap.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
ICmpMinimap.h
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# Add fog-of-war.
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2010-09-23 12:13:13 +00:00 |
ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpObstruction.cpp
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Fix units in formation blocking construction and not moving out of the way (see #779).
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2011-05-13 20:32:41 +00:00 |
ICmpObstruction.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpObstructionManager.cpp
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Stop units walking outside the edges of circular maps.
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2010-10-30 18:25:34 +00:00 |
ICmpObstructionManager.h
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
ICmpOverlayRenderer.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
ICmpOverlayRenderer.h
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Use path types and conversions more consistently.
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2011-03-21 22:59:00 +00:00 |
ICmpOwnership.cpp
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
ICmpOwnership.h
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
ICmpPathfinder.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
ICmpPathfinder.h
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#788 Eliminate delay in path finding (and therefore moving)
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2011-06-26 07:03:08 +00:00 |
ICmpPlayer.cpp
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Adds rotation to starting camera (currently unused)
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2011-06-16 21:21:33 +00:00 |
ICmpPlayer.h
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Adds rotation to starting camera (currently unused)
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2011-06-16 21:21:33 +00:00 |
ICmpPlayerManager.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
ICmpPlayerManager.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
ICmpPosition.cpp
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
ICmpPosition.h
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
ICmpProjectileManager.cpp
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
ICmpProjectileManager.h
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
ICmpRangeManager.cpp
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Add per-player LOS-reveal flag.
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2011-06-28 23:24:42 +00:00 |
ICmpRangeManager.h
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Add per-player LOS-reveal flag.
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2011-06-28 23:24:42 +00:00 |
ICmpSelectable.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpSelectable.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpSettlement.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpSettlement.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpSoundManager.cpp
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
ICmpSoundManager.h
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
ICmpTemplateManager.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpTemplateManager.h
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Disable XML validation when loading templates for AI, to save startup time
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2011-02-20 20:45:39 +00:00 |
ICmpTerrain.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
ICmpTerrain.h
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Move Atlas map settings from JS to C++.
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2011-05-29 15:02:02 +00:00 |
ICmpTerritoryInfluence.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpTerritoryInfluence.h
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# New dynamic territories design
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2011-07-24 11:42:35 +00:00 |
ICmpTerritoryManager.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpTerritoryManager.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpTest.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpUnitMotion.cpp
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
ICmpUnitMotion.h
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpVision.cpp
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |
ICmpVision.h
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |
ICmpVisual.cpp
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Add dust particles on under-construction buildings, varying based on number of active builders.
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2011-04-06 00:11:40 +00:00 |
ICmpVisual.h
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Add dust particles on under-construction buildings, varying based on number of active builders.
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2011-04-06 00:11:40 +00:00 |
ICmpWaterManager.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
ICmpWaterManager.h
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |