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forked from 0ad/0ad
0ad/source/simulation2/components/CCmpObstruction.cpp
Ykkrosh edd8ef2bf2 Fix units in formation blocking construction and not moving out of the way (see #779).
Make non-movement-blocking buildings (e.g. farms) not require units to
move out of the way.

This was SVN commit r9510.
2011-05-13 20:32:41 +00:00

410 lines
12 KiB
C++

/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "simulation2/system/Component.h"
#include "ICmpObstruction.h"
#include "ICmpObstructionManager.h"
#include "ICmpPosition.h"
#include "simulation2/MessageTypes.h"
/**
* Obstruction implementation. This keeps the ICmpPathfinder's model of the world updated when the
* entities move and die, with shapes derived from ICmpFootprint.
*/
class CCmpObstruction : public ICmpObstruction
{
public:
static void ClassInit(CComponentManager& componentManager)
{
componentManager.SubscribeToMessageType(MT_PositionChanged);
componentManager.SubscribeToMessageType(MT_Destroy);
}
DEFAULT_COMPONENT_ALLOCATOR(Obstruction)
// Template state:
enum {
STATIC,
UNIT
} m_Type;
entity_pos_t m_Size0; // radius or width
entity_pos_t m_Size1; // radius or depth
u8 m_TemplateFlags;
// Dynamic state:
bool m_Active; // whether the obstruction is obstructing or just an inactive placeholder
bool m_Moving;
entity_id_t m_ControlGroup;
ICmpObstructionManager::tag_t m_Tag;
u8 m_Flags;
static std::string GetSchema()
{
return
"<a:example/>"
"<a:help>Causes this entity to obstruct the motion of other units.</a:help>"
"<choice>"
"<element name='Static'>"
"<attribute name='width'>"
"<ref name='positiveDecimal'/>"
"</attribute>"
"<attribute name='depth'>"
"<ref name='positiveDecimal'/>"
"</attribute>"
"</element>"
"<element name='Unit'>"
"<attribute name='radius'>"
"<ref name='positiveDecimal'/>"
"</attribute>"
"</element>"
"</choice>"
"<element name='Active' a:help='If false, this entity will be ignored in collision tests by other units but can still perform its own collision tests'>"
"<data type='boolean'/>"
"</element>"
"<element name='BlockMovement' a:help='Whether units should be allowed to walk through this entity'>"
"<data type='boolean'/>"
"</element>"
"<element name='BlockPathfinding' a:help='Whether the long-distance pathfinder should avoid paths through this entity. This should only be set for large stationary obstructions'>"
"<data type='boolean'/>"
"</element>"
"<element name='BlockFoundation' a:help='Whether players should be unable to place building foundations on top of this entity. If true, BlockConstruction should be true too'>"
"<data type='boolean'/>"
"</element>"
"<element name='BlockConstruction' a:help='Whether players should be unable to begin constructing buildings placed on top of this entity'>"
"<data type='boolean'/>"
"</element>"
"<element name='DisableBlockMovement' a:help='If true, BlockMovement will be overridden and treated as false. (This is a special case to handle foundations)'>"
"<data type='boolean'/>"
"</element>"
"<element name='DisableBlockPathfinding' a:help='If true, BlockPathfinding will be overridden and treated as false. (This is a special case to handle foundations)'>"
"<data type='boolean'/>"
"</element>";
}
virtual void Init(const CParamNode& paramNode)
{
if (paramNode.GetChild("Unit").IsOk())
{
m_Type = UNIT;
m_Size0 = m_Size1 = paramNode.GetChild("Unit").GetChild("@radius").ToFixed();
}
else
{
m_Type = STATIC;
m_Size0 = paramNode.GetChild("Static").GetChild("@width").ToFixed();
m_Size1 = paramNode.GetChild("Static").GetChild("@depth").ToFixed();
}
m_TemplateFlags = 0;
if (paramNode.GetChild("BlockMovement").ToBool())
m_TemplateFlags |= ICmpObstructionManager::FLAG_BLOCK_MOVEMENT;
if (paramNode.GetChild("BlockPathfinding").ToBool())
m_TemplateFlags |= ICmpObstructionManager::FLAG_BLOCK_PATHFINDING;
if (paramNode.GetChild("BlockFoundation").ToBool())
m_TemplateFlags |= ICmpObstructionManager::FLAG_BLOCK_FOUNDATION;
if (paramNode.GetChild("BlockConstruction").ToBool())
m_TemplateFlags |= ICmpObstructionManager::FLAG_BLOCK_CONSTRUCTION;
m_Flags = m_TemplateFlags;
if (paramNode.GetChild("DisableBlockMovement").ToBool())
m_Flags &= ~ICmpObstructionManager::FLAG_BLOCK_MOVEMENT;
if (paramNode.GetChild("DisableBlockPathfinding").ToBool())
m_Flags &= ~ICmpObstructionManager::FLAG_BLOCK_PATHFINDING;
m_Active = paramNode.GetChild("Active").ToBool();
m_Tag = ICmpObstructionManager::tag_t();
m_Moving = false;
m_ControlGroup = GetEntityId();
}
virtual void Deinit()
{
}
template<typename S>
void SerializeCommon(S& serialize)
{
serialize.Bool("active", m_Active);
serialize.Bool("moving", m_Moving);
serialize.NumberU32_Unbounded("control group", m_ControlGroup);
serialize.NumberU32_Unbounded("tag", m_Tag.n);
serialize.NumberU8_Unbounded("flags", m_Flags);
}
virtual void Serialize(ISerializer& serialize)
{
SerializeCommon(serialize);
}
virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize)
{
Init(paramNode);
SerializeCommon(deserialize);
}
virtual void HandleMessage(const CMessage& msg, bool UNUSED(global))
{
switch (msg.GetType())
{
case MT_PositionChanged:
{
if (!m_Active)
break;
const CMessagePositionChanged& data = static_cast<const CMessagePositionChanged&> (msg);
if (!data.inWorld && !m_Tag.valid())
break; // nothing needs to change
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
if (cmpObstructionManager.null())
break; // error
if (data.inWorld && m_Tag.valid())
{
cmpObstructionManager->MoveShape(m_Tag, data.x, data.z, data.a);
}
else if (data.inWorld && !m_Tag.valid())
{
// Need to create a new pathfinder shape:
if (m_Type == STATIC)
m_Tag = cmpObstructionManager->AddStaticShape(GetEntityId(),
data.x, data.z, data.a, m_Size0, m_Size1, m_Flags);
else
m_Tag = cmpObstructionManager->AddUnitShape(GetEntityId(),
data.x, data.z, m_Size0, m_Flags | (m_Moving ? ICmpObstructionManager::FLAG_MOVING : 0), m_ControlGroup);
}
else if (!data.inWorld && m_Tag.valid())
{
cmpObstructionManager->RemoveShape(m_Tag);
m_Tag = ICmpObstructionManager::tag_t();
}
break;
}
case MT_Destroy:
{
if (m_Tag.valid())
{
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
if (cmpObstructionManager.null())
break; // error
cmpObstructionManager->RemoveShape(m_Tag);
m_Tag = ICmpObstructionManager::tag_t();
}
break;
}
}
}
virtual void SetActive(bool active)
{
if (active && !m_Active)
{
m_Active = true;
// Construct the obstruction shape
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
if (cmpObstructionManager.null())
return; // error
CmpPtr<ICmpPosition> cmpPosition(GetSimContext(), GetEntityId());
if (cmpPosition.null())
return; // error
if (!cmpPosition->IsInWorld())
return; // don't need an obstruction
CFixedVector2D pos = cmpPosition->GetPosition2D();
if (m_Type == STATIC)
m_Tag = cmpObstructionManager->AddStaticShape(GetEntityId(),
pos.X, pos.Y, cmpPosition->GetRotation().Y, m_Size0, m_Size1, m_Flags);
else
m_Tag = cmpObstructionManager->AddUnitShape(GetEntityId(),
pos.X, pos.Y, m_Size0, m_Flags | (m_Moving ? ICmpObstructionManager::FLAG_MOVING : 0), m_ControlGroup);
}
else if (!active && m_Active)
{
m_Active = false;
// Delete the obstruction shape
if (m_Tag.valid())
{
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
if (cmpObstructionManager.null())
return; // error
cmpObstructionManager->RemoveShape(m_Tag);
m_Tag = ICmpObstructionManager::tag_t();
}
}
// else we didn't change the active status
}
virtual void SetDisableBlockMovementPathfinding(bool disabled)
{
if (disabled)
{
// Remove the blocking flags
m_Flags &= ~ICmpObstructionManager::FLAG_BLOCK_MOVEMENT;
m_Flags &= ~ICmpObstructionManager::FLAG_BLOCK_PATHFINDING;
}
else
{
// Add the blocking flags if the template had enabled them
m_Flags |= (m_TemplateFlags & ICmpObstructionManager::FLAG_BLOCK_MOVEMENT);
m_Flags |= (m_TemplateFlags & ICmpObstructionManager::FLAG_BLOCK_PATHFINDING);
}
// Reset the shape with the new flags (kind of inefficiently - we
// should have a ICmpObstructionManager::SetFlags function or something)
if (m_Active)
{
SetActive(false);
SetActive(true);
}
}
virtual bool GetBlockMovementFlag()
{
return (m_TemplateFlags & ICmpObstructionManager::FLAG_BLOCK_MOVEMENT) != 0;
}
virtual ICmpObstructionManager::tag_t GetObstruction()
{
return m_Tag;
}
virtual bool GetObstructionSquare(ICmpObstructionManager::ObstructionSquare& out)
{
CmpPtr<ICmpPosition> cmpPosition(GetSimContext(), GetEntityId());
if (cmpPosition.null())
return false; // error
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
if (cmpObstructionManager.null())
return false; // error
if (!cmpPosition->IsInWorld())
return false; // no obstruction square
CFixedVector2D pos = cmpPosition->GetPosition2D();
if (m_Type == STATIC)
out = cmpObstructionManager->GetStaticShapeObstruction(pos.X, pos.Y, cmpPosition->GetRotation().Y, m_Size0, m_Size1);
else
out = cmpObstructionManager->GetUnitShapeObstruction(pos.X, pos.Y, m_Size0);
return true;
}
virtual entity_pos_t GetUnitRadius()
{
if (m_Type == UNIT)
return m_Size0;
else
return entity_pos_t::Zero();
}
virtual bool CheckFoundationCollisions()
{
CmpPtr<ICmpPosition> cmpPosition(GetSimContext(), GetEntityId());
if (cmpPosition.null())
return false; // error
if (!cmpPosition->IsInWorld())
return false; // no obstruction
CFixedVector2D pos = cmpPosition->GetPosition2D();
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
if (cmpObstructionManager.null())
return false; // error
// Ignore collisions with self, or with non-foundation-blocking obstructions
SkipTagFlagsObstructionFilter filter(m_Tag, ICmpObstructionManager::FLAG_BLOCK_FOUNDATION);
if (m_Type == STATIC)
return cmpObstructionManager->TestStaticShape(filter, pos.X, pos.Y, cmpPosition->GetRotation().Y, m_Size0, m_Size1, NULL);
else
return cmpObstructionManager->TestUnitShape(filter, pos.X, pos.Y, m_Size0, NULL);
}
virtual std::vector<entity_id_t> GetConstructionCollisions()
{
std::vector<entity_id_t> ret;
CmpPtr<ICmpPosition> cmpPosition(GetSimContext(), GetEntityId());
if (cmpPosition.null())
return ret; // error
if (!cmpPosition->IsInWorld())
return ret; // no obstruction
CFixedVector2D pos = cmpPosition->GetPosition2D();
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
if (cmpObstructionManager.null())
return ret; // error
// Ignore collisions with self, or with non-construction-blocking obstructions
SkipTagFlagsObstructionFilter filter(m_Tag, ICmpObstructionManager::FLAG_BLOCK_CONSTRUCTION);
if (m_Type == STATIC)
cmpObstructionManager->TestStaticShape(filter, pos.X, pos.Y, cmpPosition->GetRotation().Y, m_Size0, m_Size1, &ret);
else
cmpObstructionManager->TestUnitShape(filter, pos.X, pos.Y, m_Size0, &ret);
return ret;
}
virtual void SetMovingFlag(bool enabled)
{
m_Moving = enabled;
if (m_Tag.valid() && m_Type == UNIT)
{
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
if (!cmpObstructionManager.null())
cmpObstructionManager->SetUnitMovingFlag(m_Tag, m_Moving);
}
}
virtual void SetControlGroup(entity_id_t group)
{
m_ControlGroup = group;
if (m_Tag.valid() && m_Type == UNIT)
{
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
if (!cmpObstructionManager.null())
cmpObstructionManager->SetUnitControlGroup(m_Tag, m_ControlGroup);
}
}
};
REGISTER_COMPONENT_TYPE(Obstruction)