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forked from 0ad/0ad
0ad/source/simulation2
Ykkrosh d24c93237c # Initial version of terrain decal textures.
Rejig CModel to support non-mesh-based props.
Avoid redundant recomputation for non-moving CRenderableObjects.

This was SVN commit r9055.
2011-03-13 19:22:05 +00:00
..
components # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
docs Improve docs 2010-10-04 11:38:43 +00:00
helpers Various minor optimisations. 2011-03-03 00:16:14 +00:00
scripting Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
serialization Fix #739 (test failures). 2011-02-24 00:32:38 +00:00
system Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
tests Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
MessageTypes.h Load entity templates for the AI via the progressive loader. 2011-03-05 01:56:59 +00:00
Simulation2.cpp Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Simulation2.h Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
TypeList.h Load entity templates for the AI via the progressive loader. 2011-03-05 01:56:59 +00:00