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forked from 0ad/0ad
0ad/source/simulation2/scripting
Ykkrosh 6f9da85d9f Improve performance of full state hash computation, by skipping script components that are known to have no data.
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.

This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
..
EngineScriptConversions.cpp # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
MessageTypeConversions.cpp Load entity templates for the AI via the progressive loader. 2011-03-05 01:56:59 +00:00
ScriptComponent.cpp Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
ScriptComponent.h Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00