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forked from 0ad/0ad
0ad/binaries/data/mods/official/entities/units/combat_dude_iberian.xml
Ykkrosh 22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00

38 lines
943 B
XML
Executable File

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_melee_isw">
<Actor>units/dude2.xml</Actor>
<Traits>
<Id
civ_code="iber"
civ="The Iberians"
internal_only="false"
specific="Dude"
ranked="Basic Dude"
icon="unit_dude"
icon_cell=""
rollover="Iberian Dudes have average attack and armour."
history="After a troubled childhood, Brad Jones took up a career as a stunt double for computer-generated characters. Some time later, he was invited on to the team by Jason Bishop, and can currently be seen playing Iberian Dude in the latest round of combat tests."
/>
<!-- Should stop 2 hack, 1 pierce damage... -->
<Armour
value="2"
crush="0.0"
hack="0.667"
pierce="0.333"
/>
</Traits>
<Actions>
<!-- 4 hack, 2 pierce damage... -->
<Attack
range="2.0"
damage="6"
crush="0.0"
hack="0.667"
pierce="0.333"
/>
</Actions>
</Entity>