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forked from 0ad/0ad
0ad/source/simulation2/components
Ykkrosh 16a4eb36dd Various minor optimisations.
Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.

This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
..
tests Optimise tile-based pathfinder, particularly for large maps. 2011-02-28 00:35:53 +00:00
CCmpAIManager.cpp Various minor optimisations. 2011-03-03 00:16:14 +00:00
CCmpCommandQueue.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpDecay.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpFootprint.cpp # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
CCmpMinimap.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpMotionBall.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpObstruction.cpp Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740. 2011-02-24 21:49:24 +00:00
CCmpObstructionManager.cpp Various minor optimisations. 2011-03-03 00:16:14 +00:00
CCmpOverlayRenderer.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpOwnership.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpPathfinder_Common.h Optimise tile-based pathfinder, particularly for large maps. 2011-02-28 00:35:53 +00:00
CCmpPathfinder_Tile.cpp Optimise tile-based pathfinder, particularly for large maps. 2011-02-28 00:35:53 +00:00
CCmpPathfinder_Vertex.cpp # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
CCmpPathfinder.cpp Various minor optimisations. 2011-03-03 00:16:14 +00:00
CCmpPosition.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpProjectileManager.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpRangeManager.cpp Expand pathfinder boundaries to stop units disappearing off the edge of the visible map. 2011-02-03 19:40:41 +00:00
CCmpSelectable.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpSoundManager.cpp Fix #591 (Disable sounds for units in FoW/SoD), based on patch from Bogi 2011-02-11 23:02:19 +00:00
CCmpTemplateManager.cpp Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740. 2011-02-24 21:49:24 +00:00
CCmpTerrain.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpTest.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpUnitMotion.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
CCmpVision.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpVisualActor.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpWaterManager.cpp # Add solid black sides to the map, to hide underwater terrain. 2011-02-03 14:36:54 +00:00
ICmpAIInterface.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpAIInterface.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpAIManager.cpp Fix warning 2011-02-10 22:55:41 +00:00
ICmpAIManager.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpCommandQueue.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpCommandQueue.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpDecay.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpFootprint.cpp Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
ICmpFootprint.h Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
ICmpGuiInterface.cpp Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpGuiInterface.h Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMinimap.h # Add fog-of-war. 2010-09-23 12:13:13 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740. 2011-02-24 21:49:24 +00:00
ICmpObstruction.h Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740. 2011-02-24 21:49:24 +00:00
ICmpObstructionManager.cpp Stop units walking outside the edges of circular maps. 2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
ICmpOverlayRenderer.cpp # Add on-screen health bars 2010-10-02 12:41:29 +00:00
ICmpOverlayRenderer.h # Add on-screen health bars 2010-10-02 12:41:29 +00:00
ICmpOwnership.cpp warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
ICmpOwnership.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
ICmpPathfinder.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpPathfinder.h Fix non-PCH build error 2011-02-19 00:46:14 +00:00
ICmpPlayer.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
ICmpPlayer.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
ICmpPlayerManager.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPlayerManager.h # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPosition.cpp Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
ICmpPosition.h # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
ICmpProjectileManager.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpProjectileManager.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpRangeManager.cpp Map exploration counter for summary screen 2010-11-21 19:42:26 +00:00
ICmpRangeManager.h # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
ICmpSelectable.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSelectable.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSoundManager.cpp # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpSoundManager.h # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpTemplateManager.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpTemplateManager.h Disable XML validation when loading templates for AI, to save startup time 2011-02-20 20:45:39 +00:00
ICmpTerrain.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpTerrain.h Discourage units from walking outside the map. 2010-07-25 14:11:21 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp Update UnitMotion logic, to partially simplify it. 2010-11-30 12:31:54 +00:00
ICmpUnitMotion.h Various resource shuttling improvements. Fixes #672. 2010-12-08 16:12:04 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpVision.cpp Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
ICmpVision.h Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
ICmpVisual.cpp # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
ICmpVisual.h # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
ICmpWaterManager.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpWaterManager.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00