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forked from 0ad/0ad
0ad/source/simulation2/components/ICmpOwnership.h
janwas 2e7436434d warning fixes: mostly size_t vs. specialized API type and other type conversion.
added player_id_t typedef and INVALID_PLAYER, use that instead of -1.
also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see
http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl=)
and further predefined macros to arch.h just to be sure.

This was SVN commit r8079.
2010-09-05 09:38:30 +00:00

40 lines
1.2 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPOWNERSHIP
#define INCLUDED_ICMPOWNERSHIP
#include "simulation2/system/Interface.h"
#include "simulation2/helpers/Player.h"
/**
* Player ownership.
* Owner values are either a player ID (if >= 0), or unassigned (INVALID_PLAYER).
* Sends message OwnershipChanged after it changes.
*/
class ICmpOwnership : public IComponent
{
public:
virtual player_id_t GetOwner() = 0;
virtual void SetOwner(player_id_t playerID) = 0;
DECLARE_INTERFACE_TYPE(Ownership)
};
#endif // INCLUDED_ICMPOWNERSHIP