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0ad/binaries/data/mods/official/entities/units/template_unit_infantry.xml
2005-05-01 19:09:13 +00:00

66 lines
1.2 KiB
XML
Executable File

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit">
<Traits>
<Id
generic="Generic Infantry Unit"
class2="Infantry"
personal1="male_names_1st.csv"
personal2="male_names_2nd.csv"
classes="unit_military, unit_foot, unit_organic, unit_citizensoldier, unit_worker"
/>
<!-- Should stop 3 hack, 1 pierce damage... -->
<Armour
value="4"
crush="0.0"
hack="0.75"
pierce="0.25"
/>
<Loot
up="100"
food="1"
wood="1"
stone="1"
ore="1"
/>
<Up
curr="0"
rank="1"
req="200"
/>
</Traits>
<Actions>
<!-- 2 hack, 2 pierce damage, every 2.0 seconds -->
<Attack
range="2.0"
damage="4"
crush="0.0"
hack="0.5"
pierce="0.5"
speed="2000"
/>
<Create
list=""
list.structciv="cc;fc;ho;rc;tc;hc"
list.structmil="mc;pc;ff;tf;wc;wg;wt"
/>
<!-- A gather cycle is 3 seconds, in which <gather_subtype>.speed is collected -->
<Gather range="2.0" speed="3000">
<Food>
<Meat speed="1" />
<Fruit speed="1" />
<Grain speed="1" />
<Fish speed="1" />
</Food>
<Wood speed="1" />
<Stone speed="1" />
<Ore speed="1" />
</Gather>
<Repair
rate="1"
/>
</Actions>
</Entity>