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forked from 0ad/0ad
0ad/source/simulation2/components/ICmpPlayerManager.h
Ykkrosh d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00

39 lines
1.1 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPPLAYERMANAGER
#define INCLUDED_ICMPPLAYERMANAGER
#include "simulation2/system/Interface.h"
/**
* Player manager. This maintains the list of players that exist in the game.
*/
class ICmpPlayerManager : public IComponent
{
public:
virtual void AddPlayer(entity_id_t ent) = 0;
virtual int32_t GetNumPlayers() = 0;
virtual entity_id_t GetPlayerByID(int32_t id) = 0;
DECLARE_INTERFACE_TYPE(PlayerManager)
};
#endif // INCLUDED_ICMPPLAYERMANAGER