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0ad/source/simulation2/components/ICmpTerrain.cpp

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C++

/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpTerrain.h"
#include "simulation2/system/InterfaceScripted.h"
BEGIN_INTERFACE_WRAPPER(Terrain)
DEFINE_INTERFACE_METHOD_CONST_2("GetGroundLevel", entity_pos_t, ICmpTerrain, GetGroundLevel, entity_pos_t, entity_pos_t)
DEFINE_INTERFACE_METHOD_CONST_2("CalcNormal", CFixedVector3D, ICmpTerrain, CalcNormal, entity_pos_t, entity_pos_t)
DEFINE_INTERFACE_METHOD_CONST_0("GetTilesPerSide", u16, ICmpTerrain, GetTilesPerSide)
DEFINE_INTERFACE_METHOD_CONST_0("GetMapSize", u32, ICmpTerrain, GetMapSize)
END_INTERFACE_WRAPPER(Terrain)