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forked from 0ad/0ad
0ad/source/simulation2
Ykkrosh 97c934ad1c Apply unit shading colour in shader renderpath.
Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).

This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
..
components Apply unit shading colour in shader renderpath. 2011-04-02 12:04:19 +00:00
docs Improve docs 2010-10-04 11:38:43 +00:00
helpers # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
scripting Changes default random map sizes. 2011-03-23 08:12:04 +00:00
serialization Fix #739 (test failures). 2011-02-24 00:32:38 +00:00
system refactor path interface: 2011-03-23 13:36:20 +00:00
tests refactor path interface: 2011-03-23 13:36:20 +00:00
MessageTypes.h Load entity templates for the AI via the progressive loader. 2011-03-05 01:56:59 +00:00
Simulation2.cpp remove unnecessary utf8 includes 2011-03-23 16:32:44 +00:00
Simulation2.h Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
TypeList.h Load entity templates for the AI via the progressive loader. 2011-03-05 01:56:59 +00:00