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forked from 0ad/0ad
0ad/source/simulation2/serialization
Ykkrosh f6c1d98c9a Fix #739 (test failures).
Use JSON in debug serializer output unless it fails due to e.g. cyclic
values, in which case use toSource.
Disable file stats code by default, since its output isn't used.

This was SVN commit r8975.
2011-02-24 00:32:38 +00:00
..
BinarySerializer.cpp Increase serializer reserved buffer space to cope with huge maps. 2010-11-30 12:24:46 +00:00
BinarySerializer.h wgl compile fix: add types required by new wglext.h 2011-02-19 18:00:09 +00:00
DebugSerializer.cpp Fix #739 (test failures). 2011-02-24 00:32:38 +00:00
DebugSerializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
IDeserializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
ISerializer.cpp # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
ISerializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
SerializedScriptTypes.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
SerializeTemplates.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdDeserializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdDeserializer.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00