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forked from 0ad/0ad
0ad/source/renderer/backend
2022-06-06 06:59:20 +00:00
..
dummy Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default. 2022-05-26 16:36:57 +00:00
gl Moves anisotropic filtering support check from GL texture to TextureManager to make it explicit. 2022-06-06 06:59:20 +00:00
vulkan Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default. 2022-05-26 16:36:57 +00:00
CompareOp.cpp Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
CompareOp.h Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
Format.h Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default. 2022-05-26 16:36:57 +00:00
IBuffer.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
IDevice.h Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default. 2022-05-26 16:36:57 +00:00
IDeviceCommandContext.h Adds instancing support to backend and enables it for minimap. 2022-05-24 07:11:23 +00:00
IDeviceObject.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
IFramebuffer.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
IShaderProgram.h Adds instancing support to backend and enables it for minimap. 2022-05-24 07:11:23 +00:00
ITexture.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
PipelineState.cpp Moves CShaderProgram to backend and handling via CDeviceCommandContext. 2022-03-14 22:16:14 +00:00
PipelineState.h Moves CShaderProgram to backend and handling via CDeviceCommandContext. 2022-03-14 22:16:14 +00:00
Sampler.cpp Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
Sampler.h Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00