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forked from 0ad/0ad
0ad/source/renderer/backend/IFramebuffer.h
vladislavbelov 62e589ab76 Adds renderer backend interface and dummy backend.
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00

41 lines
1.1 KiB
C++

/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RENDERER_BACKEND_IFRAMEBUFFER
#define INCLUDED_RENDERER_BACKEND_IFRAMEBUFFER
#include "graphics/Color.h"
#include "renderer/backend/IDeviceObject.h"
namespace Renderer
{
namespace Backend
{
class IFramebuffer : public IDeviceObject<IFramebuffer>
{
public:
virtual const CColor& GetClearColor() const = 0;
};
} // namespace Backend
} // namespace Renderer
#endif // INCLUDED_RENDERER_BACKEND_IFRAMEBUFFER