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0ad/binaries/data/mods/official/shaders/instancingp.xml
prefect e2bbd9a654 #Models receive shadows now, including self-shadows.
This is a huge patch, including:
* add a LitRenderModifier abstract base class for RenderModifiers with
  shadow+light
* add LitRenderModifiers for all types of models
* add STREAM_TEXGENTOUV1 to request generation of shadow map texcoords
  for models
* create facilities to pass the texture matrix from the
  RenderModifier (fragment stage) to the ModelRenderer (vertex stage)
* split ambient and diffuse terms of lighting until further down in the
  pipeline; this is necessary since shadowed regions receive only
ambient light
* small improvement in how RenderPathVertexShader scales to a greater
  number of vertex shaders

This was SVN commit r3690.
2006-03-26 00:54:20 +00:00

10 lines
295 B
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Program>
<Shaders>
<Shader type="VERTEX_SHADER">shaders/instancingp.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/instancing_base.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/postouv1.vs</Shader>
</Shaders>
</Program>