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forked from 0ad/0ad
0ad/binaries/data/mods/official/shaders
2006-08-31 23:55:39 +00:00
..
globallight.vs - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
instancing_base.vs Add ARB_vertex_shader specific functions to glext_funcs.h 2005-10-30 00:22:22 +00:00
instancing_light.vs Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
instancing_light.xml - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
instancing_lightp.vs #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
instancing_lightp.xml #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
instancing.vs Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
instancing.xml instancing.xml doesn't need shlight.vs (thanks to Philip for pointing it out) 2005-11-06 17:36:58 +00:00
instancingp.vs #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
instancingp.xml #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
model_light.vs Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
model_light.xml - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
model_lightp.vs #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
model_lightp.xml #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
postouv1.vs #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
water_high.fs Updated water shaders to support darkening when out of LOS. 2006-08-31 23:55:39 +00:00
water_high.vs Updated water shaders to support darkening when out of LOS. 2006-08-31 23:55:39 +00:00
water_high.xml Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet. 2006-05-25 05:43:32 +00:00