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forked from 0ad/0ad
0ad/binaries/data/mods/official/shaders/model_light.vs

9 lines
170 B
GLSL

vec3 lighting(vec3 normal);
void main()
{
gl_FrontColor = vec4(lighting(gl_Normal),1.0) * gl_Color;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = ftransform();
}