1
0
forked from 0ad/0ad
0ad/source/lib/res
Ykkrosh b63bc42245 TextureManager: stopped memory leaks
wsdl: create window at expected size, and retrieve correct mouse coords
CStr: not ISerializable (=> not virtual)
Game: less excessive complaining, since the original problem seems to be
fixed
Entity: fixed evaluation order
Others: minor comments/etc

This was SVN commit r2591.
2005-08-09 21:26:40 +00:00
..
cursor.cpp - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00
cursor.h OpenGL cursor (for non-Windows) 2004-07-24 19:38:12 +00:00
file.cpp ogl: add oglSquelchError call. use that if you know a piece of code will trigger an error and want to suppress it (e.g. INVALID_ENUM after using GL_CLAMP_TO_EDGE although we've already warned the user that not everything may work) 2005-08-09 16:32:23 +00:00
file.h ogl: add oglSquelchError call. use that if you know a piece of code will trigger an error and want to suppress it (e.g. INVALID_ENUM after using GL_CLAMP_TO_EDGE although we've already warned the user that not everything may work) 2005-08-09 16:32:23 +00:00
h_mgr.cpp - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00
h_mgr.h lib.h: have CHECK|RETURN_ERR etc. store+compare as i64 (safer). document details. 2005-07-14 00:19:56 +00:00
handle.h fix include path (relative to lib) 2005-01-23 17:50:07 +00:00
hotload.h stomped various lint warnings: 2005-01-23 17:54:20 +00:00
jmemdatasrc.cpp - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00
mem.cpp - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00
mem.h stomped various lint warnings: 2005-01-23 17:54:20 +00:00
ogghack.cpp - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00
ogghack.h Linux/GCC Compat(tm) 2004-11-07 21:30:47 +00:00
ogl_tex.cpp - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00
ogl_tex.h 1) removed scaffolding from file 2004-12-09 23:12:02 +00:00
res.cpp reloading is optimized and armor-plated. eliminated an evil race condition. 2005-03-02 12:06:40 +00:00
res.h less dependencies: handle.h forward-defines Handle, so that not everything that uses res headers is dependent on h_mgr 2004-10-06 14:00:43 +00:00
snd.cpp - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00
snd.h snd: better snd_disable dox 2005-07-20 00:54:39 +00:00
tex.cpp TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
tex.h - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00
unifont.cpp - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00
unifont.h stomped various lint warnings: 2005-01-23 17:54:20 +00:00
vfs_mount.cpp ogl: add oglSquelchError call. use that if you know a piece of code will trigger an error and want to suppress it (e.g. INVALID_ENUM after using GL_CLAMP_TO_EDGE although we've already warned the user that not everything may work) 2005-08-09 16:32:23 +00:00
vfs_mount.h ogl: add oglSquelchError call. use that if you know a piece of code will trigger an error and want to suppress it (e.g. INVALID_ENUM after using GL_CLAMP_TO_EDGE although we've already warned the user that not everything may work) 2005-08-09 16:32:23 +00:00
vfs_path.cpp ogl: add oglSquelchError call. use that if you know a piece of code will trigger an error and want to suppress it (e.g. INVALID_ENUM after using GL_CLAMP_TO_EDGE although we've already warned the user that not everything may work) 2005-08-09 16:32:23 +00:00
vfs_path.h ogl: add oglSquelchError call. use that if you know a piece of code will trigger an error and want to suppress it (e.g. INVALID_ENUM after using GL_CLAMP_TO_EDGE although we've already warned the user that not everything may work) 2005-08-09 16:32:23 +00:00
vfs_tree.cpp ogl: add oglSquelchError call. use that if you know a piece of code will trigger an error and want to suppress it (e.g. INVALID_ENUM after using GL_CLAMP_TO_EDGE although we've already warned the user that not everything may work) 2005-08-09 16:32:23 +00:00
vfs_tree.h ogl: add oglSquelchError call. use that if you know a piece of code will trigger an error and want to suppress it (e.g. INVALID_ENUM after using GL_CLAMP_TO_EDGE although we've already warned the user that not everything may work) 2005-08-09 16:32:23 +00:00
vfs.cpp ogl: add oglSquelchError call. use that if you know a piece of code will trigger an error and want to suppress it (e.g. INVALID_ENUM after using GL_CLAMP_TO_EDGE although we've already warned the user that not everything may work) 2005-08-09 16:32:23 +00:00
vfs.h ogl: add oglSquelchError call. use that if you know a piece of code will trigger an error and want to suppress it (e.g. INVALID_ENUM after using GL_CLAMP_TO_EDGE although we've already warned the user that not everything may work) 2005-08-09 16:32:23 +00:00
zip.cpp - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00
zip.h - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00