janwas
5299dcad86
- debug: add provision for naming threads. allows adding current thread name to log messages and displays their names in the debugger. - replaced various if(err < 0) complain() sequences with new variants of CHECK_ERR (see lib.h) - fixes to mmgr/VC debug alloc enable code - improved h_mgr error reporting (now complains when h_free fails) - US -> UK english (partial) - fix tex_load double-free bug - move win32 mouse cursor code into sysdep - error dialog is now topmost to make sure it's visible (was a problem) - handle WM_QUIT before displaying error dialog (makes sure it's shown) also as in previous 3 revisions. This was SVN commit r2588.
206 lines
3.7 KiB
C++
Executable File
206 lines
3.7 KiB
C++
Executable File
#include "precompiled.h"
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#include <string.h>
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#include <sstream>
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#define USE_WINDOWS_CURSOR
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#if OS_WIN
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#include "lib/sysdep/win/win_internal.h"
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#endif
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#include "res.h"
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#include "ogl_tex.h"
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#include "lib/ogl.h"
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#include "sysdep/sysdep.h"
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struct ogl_cursor {
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Handle tex;
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int hotspotx, hotspoty;
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int w, h;
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void draw(int x, int y)
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{
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tex_bind(tex);
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glEnable(GL_TEXTURE_2D);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBegin(GL_QUADS);
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glTexCoord2i(0, 0); glVertex2i( x-hotspotx, y+hotspoty );
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glTexCoord2i(1, 0); glVertex2i( x-hotspotx+w, y+hotspoty );
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glTexCoord2i(1, 1); glVertex2i( x-hotspotx+w, y+hotspoty-h );
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glTexCoord2i(0, 1); glVertex2i( x-hotspotx, y+hotspoty-h );
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glEnd();
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}
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};
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extern int g_mouse_x, g_mouse_y;
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#if OS_WIN
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// On Windows, allow runtime choice between Windows cursors and OpenGL
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// cursors (Windows = more responsive, OpenGL = more consistent with what
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// the game sees)
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struct Cursor
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{
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union {
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HICON wincursor; // Windows handle
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ogl_cursor* cursor; // font texture
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};
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char type; // 0 for OpenGL cursor, 1 for Windows cursor
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};
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#else // #if OS_WIN
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struct Cursor
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{
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ogl_cursor* cursor; // font texture
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};
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#endif // #if OS_WIN / #else
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H_TYPE_DEFINE(Cursor);
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static void Cursor_init(Cursor* c, va_list)
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{
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#if OS_WIN
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# ifdef USE_WINDOWS_CURSOR
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c->type = 1;
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# else
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c->type = 0;
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# endif
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c->wincursor = NULL;
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#endif
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c->cursor = NULL;
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}
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static void Cursor_dtor(Cursor* c)
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{
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#if OS_WIN
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if (c->type == 1)
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{
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if (c->wincursor)
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DestroyIcon(c->wincursor);
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}
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else
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#endif
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{
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if (c->cursor)
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{
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tex_free(c->cursor->tex);
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delete c->cursor;
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c->cursor = NULL;
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}
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}
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}
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static int Cursor_reload(Cursor* c, const char* name, Handle)
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{
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char filename[VFS_MAX_PATH];
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int ret;
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// Load the .txt file containing the pixel offset of
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// the cursor's hotspot (the bit of it that's
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// drawn at (g_mouse_x,g_mouse_y) )
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snprintf(filename, ARRAY_SIZE(filename), "art/textures/cursors/%s.txt", name);
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int hotspotx, hotspoty;
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{
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void* p;
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size_t size;
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Handle hm = vfs_load(filename, p, size);
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RETURN_ERR(hm);
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std::stringstream s(std::string((const char*)p, size));
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s >> hotspotx >> hotspoty;
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mem_free_h(hm);
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}
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snprintf(filename, ARRAY_SIZE(filename), "art/textures/cursors/%s.png", name);
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Handle ht = tex_load(filename);
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CHECK_ERR(ht);
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#if OS_WIN
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if (c->type == 1)
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{
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int w, h, gl_fmt, bpp;
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void* img;
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if(tex_info(ht, &w, &h, &gl_fmt, &bpp, &img) < 0 ||
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(bpp != 32 || gl_fmt != GL_RGBA))
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{
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debug_warn("Cursor_reload: invalid texture format");
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ret = ERR_TEX_FMT_INVALID;
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goto fail;
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}
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ret = cursor_create(w, h, img, hotspotx, hotspoty, (void**)&c->wincursor);
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if(ret < 0)
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{
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fail:
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tex_free(ht);
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return ret;
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}
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}
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else
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#endif
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{
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int err = tex_upload(ht, GL_NEAREST);
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CHECK_ERR(err);
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c->cursor = new ogl_cursor;
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c->cursor->tex = ht;
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c->cursor->hotspotx = hotspotx;
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c->cursor->hotspoty = hotspoty;
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// Get the width/height
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tex_info(c->cursor->tex, &c->cursor->w, &c->cursor->h, NULL, NULL, NULL);
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}
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return 0;
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}
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Handle cursor_load(const char* name)
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{
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return h_alloc(H_Cursor, name, 0);
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}
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int cursor_free(Handle& h)
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{
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return h_free(h, H_Cursor);
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}
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extern int g_yres; // from main.cpp. Required because GL's (0,0) is in the bottom-left
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void cursor_draw(const char* name)
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{
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// Use 'null' to disable the cursor
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if (!name)
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{
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#if OS_WIN
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SetCursor(LoadCursor(NULL, IDC_ARROW));
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#endif
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return;
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}
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Handle h = cursor_load(name);
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if (h <= 0)
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return;
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Cursor* c = (Cursor*) h_user_data(h, H_Cursor);
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if (!c)
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return;
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#if OS_WIN
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if (c->type == 1)
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{
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SetCursor(c->wincursor);
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}
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else
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#endif
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{
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c->cursor->draw(g_mouse_x, g_yres - g_mouse_y);
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}
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cursor_free(h);
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}
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