1
0
forked from 0ad/0ad
0ad/source/simulation2/components/ICmpRallyPointRenderer.h
2012-05-24 18:25:31 +00:00

48 lines
1.5 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPRALLYPOINT
#define INCLUDED_ICMPRALLYPOINT
#include "maths/FixedVector2D.h"
#include "simulation2/helpers/Position.h"
#include "simulation2/system/Interface.h"
/**
* Rally Point.
* Holds the position of a unit's rally points, and renders them to screen.
*/
class ICmpRallyPointRenderer : public IComponent
{
public:
/// Sets whether the rally point marker and line should be displayed.
virtual void SetDisplayed(bool displayed) = 0;
/// Sets the position at which the rally point marker should be displayed.
/// Discards all previous positions
virtual void SetPosition(CFixedVector2D position) = 0;
/// Add another position at which a marker should be displayed, connected
/// to the previous one.
virtual void AddPosition_wrapper(CFixedVector2D position) = 0;
DECLARE_INTERFACE_TYPE(RallyPointRenderer)
};
#endif // INCLUDED_ICMPRALLYPOINT