1
0
forked from 0ad/0ad
0ad/source/simulation2/components/ICmpAIManager.cpp
janwas dcd192cb60 refactor path interface:
- use wrapper class instead of std::wstring (reduces mixing of
strings/paths; allows safe+easy join via operator/ and convenient
case-insensitive comparison via operator==, avoids NativePathFromString,
similar to boost::filesystem)
- NativePath -> OsPath
- add hash and To/FromJSVal for Path
- add TS_ASSERT_PATH_EQUALS
- replace _wfopen_s with sys_OpenFile
- remove obsolete SortFiles/Directories

This was SVN commit r9107.
2011-03-23 13:36:20 +00:00

77 lines
2.3 KiB
C++

/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpAIManager.h"
#include "simulation2/system/InterfaceScripted.h"
#include "lib/file/file_system_util.h"
#include "ps/Filesystem.h"
BEGIN_INTERFACE_WRAPPER(AIManager)
DEFINE_INTERFACE_METHOD_2("AddPlayer", void, ICmpAIManager, AddPlayer, std::wstring, player_id_t)
END_INTERFACE_WRAPPER(AIManager)
// Implement the static method that finds all AI scripts
// that can be loaded via AddPlayer:
struct GetAIsHelper
{
NONCOPYABLE(GetAIsHelper);
public:
GetAIsHelper(ScriptInterface& scriptInterface) :
m_ScriptInterface(scriptInterface)
{
}
void Run()
{
fs_util::ForEachFile(g_VFS, L"simulation/ai/", Callback, (uintptr_t)this, L"*.json", fs_util::DIR_RECURSIVE);
}
static LibError Callback(const VfsPath& pathname, const FileInfo& UNUSED(fileInfo), const uintptr_t cbData)
{
GetAIsHelper* self = (GetAIsHelper*)cbData;
// Extract the 3rd component of the path (i.e. the directory after simulation/ai/)
fs::wpath components = pathname.string();
fs::wpath::iterator it = components.begin();
std::advance(it, 2);
std::wstring dirname = *it;
CScriptValRooted ai;
self->m_ScriptInterface.Eval("({})", ai);
self->m_ScriptInterface.SetProperty(ai.get(), "id", dirname, true);
self->m_ScriptInterface.SetProperty(ai.get(), "data", self->m_ScriptInterface.ReadJSONFile(pathname), true);
self->m_AIs.push_back(ai);
return INFO::OK;
}
std::vector<CScriptValRooted> m_AIs;
ScriptInterface& m_ScriptInterface;
};
std::vector<CScriptValRooted> ICmpAIManager::GetAIs(ScriptInterface& scriptInterface)
{
GetAIsHelper helper(scriptInterface);
helper.Run();
return helper.m_AIs;
}