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forked from 0ad/0ad
0ad/source/simulation2/components/ICmpWaterManager.h
Ykkrosh 828400d82e # Support floating units in new simulation system.
Fix rendering of underwater lines.
Fix rendering of unit selection outlines in Atlas.
Remove some obsolete hotkeys.

This was SVN commit r7589.
2010-05-27 23:23:53 +00:00

47 lines
1.4 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPWATERMANAGER
#define INCLUDED_ICMPWATERMANAGER
#include "simulation2/system/Interface.h"
#include "simulation2/helpers/Position.h"
class ICmpWaterManager : public IComponent
{
public:
/**
* Set the height of the water level, as a constant value across the whole map.
*/
virtual void SetWaterLevel(entity_pos_t h) = 0;
/**
* Get the current water level at the given point.
*/
virtual entity_pos_t GetWaterLevel(entity_pos_t x, entity_pos_t z) = 0;
/**
* Get the current water level at the given point.
*/
virtual float GetExactWaterLevel(float x, float z) = 0;
DECLARE_INTERFACE_TYPE(WaterManager)
};
#endif // INCLUDED_ICMPWATERMANAGER