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forked from 0ad/0ad
0ad/source
prefect f1ee2cd66d Add the notion of render paths and an appropriate configuration option.
Add Ogl_Shader and Ogl_Program handle types for shaders/programs loaded
from
files.
In the vertexshader render path, use a vertex program for lighting for
optimization.

This was SVN commit r2853.
2005-10-05 16:42:09 +00:00
..
graphics glDrawRangeElements -> glDrawRangeElementsEXT (fixes compilation error; EXT/ARB/etc extensions need to be used for everything not in GL1.1) 2005-10-03 16:04:55 +00:00
gui CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
maths CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
ps Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
renderer Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
scripting This is what the explicit "this->" before accesses of members of a 2005-09-26 23:37:37 +00:00
simulation CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
sound minor error reporting / wording changes while cruising through. 2005-09-08 01:48:57 +00:00
tools Atlas: [very] primitive brushes 2005-10-04 02:50:59 +00:00
main.cpp Fix out-of-range write to the keys[] array, caused by fake SDL_KEY* events. 2005-09-29 22:22:43 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00