1
0
forked from 0ad/0ad
0ad/source/simulation2/components
2010-05-02 20:32:37 +00:00
..
tests Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
CCmpCommandQueue.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
CCmpFootprint.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
CCmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
CCmpMotionBall.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
CCmpObstruction.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
CCmpObstructionManager.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
CCmpOwnership.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
CCmpPathfinder.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
CCmpPosition.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
CCmpProjectileManager.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
CCmpSelectable.cpp # Use the footprint shape when rendering unit selection outlines 2010-04-23 16:57:18 +00:00
CCmpSoundManager.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
CCmpTemplateManager.cpp # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
CCmpTerrain.cpp # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
CCmpTest.cpp # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
CCmpUnitMotion.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
CCmpVisualActor.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpCommandQueue.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpCommandQueue.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpFootprint.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
ICmpFootprint.h Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
ICmpGuiInterface.cpp Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpGuiInterface.h Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMinimap.h # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp Split collision detection out of pathfinder so it can be used more widely. 2010-03-17 23:01:12 +00:00
ICmpObstruction.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
ICmpObstructionManager.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpObstructionManager.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
ICmpOwnership.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpOwnership.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPathfinder.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpPathfinder.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
ICmpPlayer.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPlayer.h # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPlayerManager.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPlayerManager.h # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPosition.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpPosition.h # Use the footprint shape when rendering unit selection outlines 2010-04-23 16:57:18 +00:00
ICmpProjectileManager.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpProjectileManager.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpSelectable.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSelectable.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSoundManager.cpp # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpSoundManager.h # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpTemplateManager.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
ICmpTemplateManager.h # Construct buildings from foundations. 2010-03-12 21:41:40 +00:00
ICmpTerrain.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTerrain.h Split collision detection out of pathfinder so it can be used more widely. 2010-03-17 23:01:12 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpUnitMotion.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpVisual.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpVisual.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00