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forked from 0ad/0ad
0ad/source/simulation2
Ykkrosh f39f279132 Add AI script code to provide a cleaner API around the engine interface.
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.

This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
..
components Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
docs Improve docs 2010-10-04 11:38:43 +00:00
helpers # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
scripting Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
serialization # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
system Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
tests Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
MessageTypes.h # Add fog-of-war. 2010-09-23 12:13:13 +00:00
Simulation2.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
Simulation2.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
TypeList.h Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00