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forked from 0ad/0ad
0ad/source/simulation2/helpers
Ykkrosh dd501b2a5a # Add initial basic player AI framework.
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.

This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
..
Geometry.cpp # Optimise spatial queries. 2010-09-19 18:08:56 +00:00
Geometry.h # Optimise spatial queries. 2010-09-19 18:08:56 +00:00
Grid.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Player.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
Position.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
PriorityQueue.h # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
Render.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
Render.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
Selection.cpp # Add double-click and triple-click selection modes, based on patch by Christoph and evans. 2010-11-07 00:12:55 +00:00
Selection.h # Add double-click and triple-click selection modes, based on patch by Christoph and evans. 2010-11-07 00:12:55 +00:00
SimulationCommand.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
Spatial.h Fix serialization of most components 2010-10-23 19:59:40 +00:00