Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.

This was SVN commit r1645.
This commit is contained in:
Acumen 2005-01-05 20:03:19 +00:00
parent a6c41eb2fe
commit 82ec5c029f
41 changed files with 93 additions and 79 deletions

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@ -7,9 +7,14 @@
civ="Carthaginians"
internal_only="false"
specific="(Name)"
specific="Merkáz"
history="(Insert History Here)"
/>
</Traits>
<Actions>
<Create
list.unit="isp_b;isl_b;cjv_b;fem"
/>
</Actions>
<Actor>Carthaginian Civil Center</Actor>
</Entity>

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@ -7,8 +7,8 @@
civ="Carthaginians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Ahuzáh"
history="Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchardist establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ‘almost enslaved’ Liby-Phoenicians, Numidians, and whomever they could get."
/>
</Traits>
<Actor>Carthaginian Farmstead</Actor>

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@ -7,8 +7,8 @@
civ="Carthaginians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Meçudáh"
history="The Carthaginians built a number of rather ‘monolithic’ blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ‘civilised’ territories under their direct control."
/>
</Traits>
<Actor>Carthaginian Fortress</Actor>

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@ -7,8 +7,8 @@
civ="Carthaginians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Miqdáš"
history="Quite a few temples and altars were scattered about Carthinginians territory, given up to the worship of various gods in a pantheon that, regrettably, is mostly lost to time and destruction. The structure shown is one found just west of the Bagradas River on a tributary that was dedicated to a pantheon of gods ranging from traditional Phoencicio-Carthaginian to Egyptian and Hellenic. It was actually built of a golden-hued marble (some others from a pink-hued marble also famously quarried in the Carthaginian homeland). Note that Tanit and Baal-Haamon were the were the two principal gods worshipped by a population that was quite religious, therefore their ‘effigies’ should also appear on the façade of the temple or as statuary in front of it, perhaps flanking the entrance."
/>
</Traits>
<Actor>Carthaginian Temple</Actor>

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@ -7,8 +7,8 @@
civ="Carthaginians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Báyit"
history="Housing was generally built of ‘adobe’ or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories (two-storied would be sufficient)."
/>
</Traits>
<Actor>Carthaginian House A</Actor>

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@ -7,8 +7,8 @@
civ="Carthaginians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Mahanéh"
history="The Carthaginians incorporated stables and barracks into their city walls."
/>
</Traits>
<Actor>Carthaginian Barracks</Actor>

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@ -7,8 +7,8 @@
civ="Carthaginians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Namél"
history="The structure is based upon the centre ‘island’ of skidways and sheds (including shops and admiral’s headquarters) of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage."
/>
</Traits>
<Actor>Carthaginian Dock</Actor>

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@ -7,7 +7,7 @@
civ="Carthaginians"
internal_only="false"
specific="(Name)"
specific="Mehçabáh"
history="(Insert History Here)"
/>
</Traits>

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@ -7,8 +7,8 @@
civ="Carthaginians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Šuq"
history="Carthaginian markets were probably just big sheds or structures surrounding a ‘market’ area or in a wharf area of a port."
/>
</Traits>
<Actor>Carthaginian Market</Actor>

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@ -7,8 +7,8 @@
civ="Carthaginians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Migdál"
history="Possibly used as outposts."
/>
</Traits>
<Actor>Carthaginian Scout Tower</Actor>

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@ -7,8 +7,8 @@
civ="Carthaginians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Homáh"
history="The Carthaginians built what are referred to as “triple walls” to fortify some of their cities; as triple walls aren’t a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders."
/>
</Traits>
<Actor>Carthaginian Wall Section</Actor>

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@ -7,8 +7,8 @@
civ="Carthaginians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Migdál-shácar"
history="The tower sections constituted a 4th level where they rose up to provide even higher firing level platform than that of the top of the wall run."
/>
</Traits>
<Actor>Carthaginian Wall Section</Actor>

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@ -7,9 +7,14 @@
civ="Persians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Satrapy"
history="Possibly of Median origin, the word 'satrapy' means province. Soon after coming to the throne, Darius the Great carried out a vast administrative reform, dividing the huge empire into 20 satrapies governed by satraps."
/>
</Traits>
<Actions>
<Create
list.unit="isp_b;iar_b;cjv_b;fem"
/>
</Actions>
<Actor>Persian Civil Center</Actor>
</Entity>

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@ -7,8 +7,8 @@
civ="Persians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Jowgah"
history="Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites."
/>
</Traits>
<Actor>Persian Farmstead</Actor>

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@ -7,8 +7,8 @@
civ="Persians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Dura"
history="The Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material."
/>
</Traits>
<Actor>Persian Fortress</Actor>

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@ -7,8 +7,8 @@
civ="Persians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Pairidaeza"
history="Apart from the Great King and his close relatives, the satraps resided in splendid spacious residences, which included palaces, pavilions and gardens."
/>
</Traits>
<Actor>Persian House A</Actor>

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@ -7,8 +7,8 @@
civ="Persians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Apadana"
history="The vassal and subject peoples sent representatives to deliver annual tribute to the Great King in Persepolis; the King accepted them in the Apadana ('Audience Hall')."
/>
</Traits>
<Actor>Persian Barracks</Actor>

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@ -7,8 +7,8 @@
civ="Persians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Langargah"
history="Situated on the Mediterranean coast, all Phoenician cities had excellent docks and harbours, the oustanding example being Tyre, which was situated on an island close to the shore."
/>
</Traits>
<Actor>Persian Dock</Actor>

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@ -7,8 +7,8 @@
civ="Persians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Asiya"
history="The Persian kings kept the huge annual tribute received by their subject nations in specific buildings in Persepolis and Susa. In the provinces, the satraps were responsible for the establishment of similar foundations, where local taxes and public funds were kept."
/>
</Traits>
<Actor>Persian Mill</Actor>

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@ -7,9 +7,9 @@
civ="Persians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Kakh"
history="The annual tribute that the Persians received from their satrapies and vassal states, as regularised by Darius the Great, accounted for incredible annual revenue."
/>
</Traits>
<Actor>Persian Theatron</Actor>
<Actor>Persian Kakh</Actor>
</Entity>

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@ -7,8 +7,8 @@
civ="Persians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Bazaar"
history="Traders from all distant parts of the huge empire met, exchanged and sold goods in the huge bazaars present in almost every big city. Babylon and Susa were the largest and most frequented trade centres."
/>
</Traits>
<Actor>Persian Market</Actor>

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@ -7,8 +7,8 @@
civ="Persians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Padgan"
history="The narrow entrance into mountainous Cilicia was protected by wooden fortifications which made any foreign intrusions extremely difficult."
/>
</Traits>
<Actor>Persian Scout Tower</Actor>

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@ -7,8 +7,8 @@
civ="Persians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Divar"
history="These were the massive walls that Nebuchadnezzar built to protect the city. It is said that two four-horse chariots could easily pass by each other. Babylon, although not an official royal residence (there were 4 of them all together), was a preferred place for holidays."
/>
</Traits>
<Actor>Persian Wall Section</Actor>

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civ="Persians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Darvaze"
history="The several ceremonial entrances to the great city of Babylon were furnished with magnificent gates, the gate of Ishtar being the most splendid of all."
/>
</Traits>
<Actor>Persian Wall Section</Actor>

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@ -7,8 +7,8 @@
civ="Persians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Borj"
history="When Cyrus the Great campaigned in the north and chose to establish the river Jaxartes as a boundary, he constructed a mighty fortress to protect his territories from Scythian raids. It was called Cyropolis and was situated close to the place where Alexander the Great later built his Alexandria Eschatae."
/>
</Traits>
<Actor>Persian Tower</Actor>

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@ -7,9 +7,14 @@
civ="Pre-Imperial Romans"
internal_only="false"
specific="(Name)"
specific="Municipium"
history="(Insert History Here)"
/>
</Traits>
<Actions>
<Create
list.unit="isp_b;ijv_b;csp_b;fem"
/>
</Actions>
<Actor>Roman Civil Center</Actor>
</Entity>

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@ -7,8 +7,8 @@
civ="Pre-Imperial Romans"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Villa"
history="As Rome grew more and more affluent, many of the rich senators built lavish villas throughout Italy. Most of them emulated earlier Hellenistic examples; remains can be seen even today at Pompeii."
/>
</Traits>
<Actor>Roman Farmstead</Actor>

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@ -7,8 +7,8 @@
civ="Pre-Imperial Romans"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Oppidum"
history="Fortified city."
/>
</Traits>
<Actor>Roman Fortress</Actor>

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civ="Pre-Imperial Romans"
internal_only="false"
specific="(Name)"
specific="Nosocomium"
history="(Insert History Here)"
/>
</Traits>

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@ -7,8 +7,8 @@
civ="Pre-Imperial Romans"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Atrium"
history="The early Atrium initially included one big room with a fireplace in the middle. A garden by the house was later included under Hellenistic influence."
/>
</Traits>
<Actor>Roman House A</Actor>

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@ -7,8 +7,8 @@
civ="Pre-Imperial Romans"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Castra"
history="Romans specialised in the building of military camps and forts. A few of them still survive."
/>
</Traits>
<Actor>Roman Barracks</Actor>

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@ -7,8 +7,8 @@
civ="Pre-Imperial Romans"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Portus"
history="Being an inland city, Rome was still connected to the port of Ostia through means of the Tiber. Merchant ships from all over the Mediterranean arrived at Ostia, bringing all kinds of luxurious goods. The construction of a reliable harbour was planned by Julius Caesar and carried out by Claudius."
/>
</Traits>
<Actor>Roman Dock</Actor>

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@ -7,7 +7,7 @@
civ="Pre-Imperial Romans"
internal_only="false"
specific="(Name)"
specific="Receptaculum"
history="(Insert History Here)"
/>
</Traits>

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@ -7,9 +7,10 @@
civ="Pre-Imperial Romans"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Camp"
history="Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution.
It has a turf wall, and it's surrounded by a canal filled with water whenever possible for extra defence. Many towns started up as bigger military camps to evolve to more complicated cities."
/>
</Traits>
<Actor>Roman Theatron</Actor>
<Actor>Roman Camp</Actor>
</Entity>

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@ -1,15 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Tag="rome_sb2" Parent="sb">
<Entity Tag="rome_sb2" Parent="celt_wc">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="(Name)"
specific="Murus Latericius"
history="(Insert History Here)"
/>
</Traits>
<Actor>Roman Gymnasion</Actor>
<Actor>Celt Wall Section</Actor>
</Entity>

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@ -7,8 +7,8 @@
civ="Pre-Imperial Romans"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Forum"
history="The Forum was the most important place in Rome, for it was there that important speeches were held and decisions taken. Starting with Julius Caesar, the great emperors Vespasian, Nerva and Trajan built their magnificent forums."
/>
</Traits>
<Actor>Roman Market</Actor>

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@ -7,8 +7,8 @@
civ="Pre-Imperial Romans"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Turris Lignea"
history="Used in camps built by the Roman army."
/>
</Traits>
<Actor>Roman Scout Tower</Actor>

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@ -7,8 +7,8 @@
civ="Pre-Imperial Romans"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Moenia"
history="Strong city walls."
/>
</Traits>
<Actor>Roman Wall Section</Actor>

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@ -7,7 +7,7 @@
civ="Pre-Imperial Romans"
internal_only="false"
specific="(Name)"
specific="Porta"
history="(Insert History Here)"
/>
</Traits>

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@ -7,7 +7,7 @@
civ="Pre-Imperial Romans"
internal_only="false"
specific="(Name)"
specific="Turris Lapidea"
history="(Insert History Here)"
/>
</Traits>

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@ -27,9 +27,7 @@
<Actions>
<Create
list=""
list.unit="fem;isp_b"
list.structciv="cc;fc;ho_1;rc;tc;hc"
list.structmil="mc;pc;ff;tf;wc;wg;wt"
list.unit="isw_b;isp_b;ijv_b;iar_b;isl_b;csw_b;csp_b;cjv_b;car_b;fem"
list.tech="fem"
/>
</Actions>