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58f0ce296e
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Wondering whether automated builds work again...
This was SVN commit r2154.
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2005-04-20 19:54:29 +00:00 |
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7f40968760
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Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
This was SVN commit r2153.
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2005-04-20 11:37:37 +00:00 |
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550bbec3d0
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hopefully fixed bug #57 (limit on version info length was too low). while at it, made cpu_type's length externally visible; split sound stuff into sysdep/snd.h (as with gfx, cpu, mem) and in general cleaned up a bit.
This was SVN commit r2151.
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2005-04-19 17:07:05 +00:00 |
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771a9ba0dd
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label each system_info field (because even I was getting confused :P). nicer network host/IP detect code
This was SVN commit r2150.
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2005-04-19 17:04:12 +00:00 |
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04e7b1b16a
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fix warning (cast size() to int)
This was SVN commit r2149.
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2005-04-19 17:02:57 +00:00 |
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59d58c5e75
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Helmmet goods
This was SVN commit r2148.
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2005-04-29 13:28:36 +00:00 |
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3d59ecab85
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Train lists now support a basic progress bar and unit counters. Still to come ... Removing entries from the queue by right-clicking buttons, prerequisites and resource costs.
This was SVN commit r2147.
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2005-04-19 02:06:18 +00:00 |
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3a36e9fa43
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Removed Carthaginian Archer at Ken's request.
This was SVN commit r2146.
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2005-04-17 15:08:44 +00:00 |
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6231cc1ac5
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This was SVN commit r2145.
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2005-04-17 10:57:48 +00:00 |
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87e7f61fff
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Fix for subtype resources (food), so hopefully all resources should be gatherable now.
This was SVN commit r2144.
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2005-04-17 06:00:00 +00:00 |
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6ae111d0d7
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Fix for NaN of resource types. Food resources still outstanding ... I think it's an issue where need to get the value of a supply object's subtype, but the evt .speed is only for the type. Will need to check with Mark.
This was SVN commit r2143.
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2005-04-16 17:33:29 +00:00 |
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MarkT
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26d3f69ebf
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Fix to gathering script
This was SVN commit r2142.
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2005-04-16 16:05:49 +00:00 |
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a10ac6b379
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Created entities for oak trees and berry bushes.
This was SVN commit r2141.
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2005-04-16 15:13:57 +00:00 |
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a3cb8a322c
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Little more experimenting with unit training.
This was SVN commit r2140.
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2005-04-16 05:45:28 +00:00 |
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d78afc9628
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Update to create pine tree and rock entities to match Jason's revised actors.
This was SVN commit r2139.
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2005-04-29 13:27:16 +00:00 |
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3b120b0791
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pre-emptive fix for missing props for these 2 roman buildings
This was SVN commit r2138.
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2005-04-16 03:00:18 +00:00 |
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7e98c8e961
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clean out the foriage folder - utilizing the randomization - remove broken items (ivy)
Will probably break some props - especially for the propped roman
buidings
This was SVN commit r2137.
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2005-04-29 13:27:12 +00:00 |
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4c08a07052
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Fixed warnings and bug. Updated binaries.
This was SVN commit r2136.
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2005-04-15 22:40:15 +00:00 |
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f99a36fa43
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optimizing gaia objects for resources
This was SVN commit r2135.
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2005-04-29 13:26:44 +00:00 |
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346f033b58
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celt_isp_e.xml added
This was SVN commit r2134.
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2005-04-15 12:36:06 +00:00 |
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e12eca6f5d
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updated sheild textures, colored horses, celt_csw_e.xml update
This was SVN commit r2133.
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2005-04-15 12:26:25 +00:00 |
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MarkT
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2120576bc7
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Gathering and unit training (engine-side); also other minor improvements
This was SVN commit r2132.
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2005-04-15 04:23:33 +00:00 |
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79e1c273e6
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Removed older version of ScEd, which as far as I know is too outdated to be useful now. (If I'm wrong, I've kept a backup.)
This was SVN commit r2131.
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2005-04-29 13:26:13 +00:00 |
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f62b590487
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remapped weapon textures and interal colors for the celt head.
This was SVN commit r2130.
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2005-04-29 13:26:06 +00:00 |
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b3cd340eec
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Updated binaries, and ScEd.
This was SVN commit r2129.
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2005-04-13 05:08:45 +00:00 |
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c5bb56507e
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disable (failing) test
This was SVN commit r2128.
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2005-04-13 04:55:42 +00:00 |
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5d541e664a
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WIP; fixed compile error; armor-plated and started documenting list functions
This was SVN commit r2127.
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2005-04-13 04:41:33 +00:00 |
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82d2b7e49f
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initial lockless data structures - incomplete and not fully tested
This was SVN commit r2126.
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2005-04-12 01:08:39 +00:00 |
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86cb09ed27
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detabify, add rationale for setting loading_screen_progress_bar
This was SVN commit r2125.
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2005-04-11 20:47:58 +00:00 |
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4fe29b1092
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Another elite celt texture, player color fix, uploaded forgetten lime texture. blah blah blah
This was SVN commit r2124.
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2005-04-10 12:45:05 +00:00 |
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c179210519
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pthread: add pthread_once and thread-local storage
This was SVN commit r2123.
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2005-04-09 22:26:48 +00:00 |
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9fd08fb044
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vfs_tree: revise hash table implementation to make it reusable (not yet finished)
This was SVN commit r2122.
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2005-04-09 22:25:23 +00:00 |
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479f59e386
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adts, lib: add some minor comments
This was SVN commit r2121.
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2005-04-09 22:24:08 +00:00 |
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a91f2d2079
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Fixed command button alignment (functionality still pending). Minor improvement to tip text in loading screen.
This was SVN commit r2120.
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2005-04-09 16:07:46 +00:00 |
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d983be8fdc
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Updated command buttons. Still need to adjust alignment of buttons past a certain width so they occupy a column to the right of the Status Pane, and create functionality for clicking other than toggling tabs.
This was SVN commit r2119.
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2005-04-09 07:46:22 +00:00 |
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1bcb4f0b3b
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oh... just some celtic stuff
This was SVN commit r2118.
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2005-04-08 11:10:03 +00:00 |
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61429c62df
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This was SVN commit r2117.
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2005-04-07 13:09:43 +00:00 |
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Gee
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1302be8009
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This was SVN commit r2116.
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2005-04-07 09:14:09 +00:00 |
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Gee
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1e8d354404
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This was SVN commit r2115.
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2005-04-07 09:13:10 +00:00 |
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Gee
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61fbbae8d9
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This was SVN commit r2114.
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2005-04-07 09:11:33 +00:00 |
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d2948937a0
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Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
This was SVN commit r2113.
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2005-04-07 04:29:07 +00:00 |
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13da7d0aab
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celtic advanced textures
This was SVN commit r2112.
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2005-04-06 12:35:20 +00:00 |
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39acd670d6
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oops, forgot the player color material
This was SVN commit r2111.
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2005-04-05 12:09:32 +00:00 |
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6049be83b1
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First Official Unit - Celtic Infantry Elite Swordsman
Includes files for Philip to test with for player and internal color
This was SVN commit r2110.
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2005-04-05 11:54:13 +00:00 |
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6a0b5fa0ab
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ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
Fixed random actor props.
This was SVN commit r2109.
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2005-04-03 05:02:00 +00:00 |
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a948e4687b
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This was SVN commit r2108.
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2005-04-02 02:27:24 +00:00 |
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b5947a513e
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This was SVN commit r2107.
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2005-04-02 02:26:39 +00:00 |
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Aeros
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a1b3e66e2b
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volcanic cliff terrains used for the "mordor" April 1st prank shot. Uploaded due to popular demand
This was SVN commit r2106.
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2005-04-01 06:27:21 +00:00 |
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Aeros
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46124ab495
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2 dead trees
This was SVN commit r2105.
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2005-04-01 05:43:55 +00:00 |
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69bf368d27
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Uploading Michael's new map, and some hotkey redefinitions (F10 is used for the menu in Age games).
This was SVN commit r2104.
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2005-03-31 22:04:44 +00:00 |
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