Commit Graph

7929 Commits

Author SHA1 Message Date
8af82baf67 # Minor particle system fixes.
Support emitters that are fully running as soon as the game starts.
Fix particle clumping when moving from off-screen to on-screen, by
computing updates more incrementally.
Fix overzealous culling of models with particle emitters.
Add particles to renderer stats.

This was SVN commit r9345.
2011-04-29 12:26:31 +00:00
96eb76f860 This was SVN commit r9344. 2011-04-29 03:11:02 +00:00
5f634930e2 This was SVN commit r9343. 2011-04-29 03:04:52 +00:00
affea0f2ce #Updated Iberian unit stats and balance.
This was SVN commit r9342.
2011-04-29 02:33:11 +00:00
17ee62bc0b Iberian and Celt outpost garrison flags
This was SVN commit r9341.
2011-04-28 22:51:38 +00:00
67ca7461cd Adds Skip method to SGUIMessage which works more or less like wxEvent.Skip: GUI objects can allow other event handlers to process an input event after they finish.
Allows hotkey handling of mousewheel events after minimap. Fixes #673.
Adds SendEvent to GUI objects, used in place of separate calls to
HandleMessage and ScriptEvent.

This was SVN commit r9340.
2011-04-28 20:42:11 +00:00
9d5539a215 fix runtime check error - see http://www.wildfiregames.com/forum/index.php?showtopic=14656&pid=218675&st=0&#entry218675
thanks to Yves for reporting this + suggesting the fix.

This was SVN commit r9339.
2011-04-28 17:13:55 +00:00
f69c013d68 Beginnings of balancing Iberian units.
This was SVN commit r9338.
2011-04-28 05:35:52 +00:00
587b41016f Fixed the scale of the decal.
This was SVN commit r9337.
2011-04-28 03:09:03 +00:00
fb411d3f39 Fixes slightly broken game attributes and setup.
Includes random map size and seed in reportPerformance. Fixes #793.
Fixes loading screen to use actual map names.

This was SVN commit r9336.
2011-04-28 01:21:02 +00:00
fbfecbf802 fortress_briton garrison flag
This was SVN commit r9335.
2011-04-27 22:04:16 +00:00
24a1d91feb iber_fortress garrison flag added
This was SVN commit r9334.
2011-04-27 21:35:29 +00:00
4e74798585 Be more robust to visibility checks outside the map. Fixes #765.
This was SVN commit r9333.
2011-04-27 21:03:08 +00:00
6da0027b32 fortress_gallic garrison flag added
This was SVN commit r9332.
2011-04-27 21:02:01 +00:00
e4b530fb1a Clean up some GL state explicitly
This was SVN commit r9331.
2011-04-27 20:12:58 +00:00
e9e0f0035f This was SVN commit r9330. 2011-04-27 17:07:52 +00:00
88f6633b22 Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
6e2bfa0f07 This was SVN commit r9328. 2011-04-27 12:12:01 +00:00
a872e4a6ad Attempt to fix reported GL error
This was SVN commit r9327.
2011-04-27 09:41:28 +00:00
9759362b62 New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
This was SVN commit r9326.
2011-04-26 22:40:08 +00:00
51c7a6d193 This was SVN commit r9325. 2011-04-26 22:03:21 +00:00
baabff617d Iberian Spearman animation line fixed. It was calling an empty animation line in the actor.
This was SVN commit r9324.
2011-04-26 21:55:58 +00:00
7a0b545286 New Acropolis map called "Necropolis."
This was SVN commit r9323.
2011-04-26 21:48:50 +00:00
8e20c00dd3 # Add numbered unit selection groups, based on patch from Badmadblacksad.
Fixes #773.

This was SVN commit r9322.
2011-04-26 18:19:16 +00:00
0a66f8a188 Larger siege texture.
This was SVN commit r9321.
2011-04-25 07:07:25 +00:00
b3ec9b35a5 #3 new Loading Tips.
This was SVN commit r9320.
2011-04-25 02:19:28 +00:00
1272587a3e #5 new Loading Tips.
Map tweaks and updates.

This was SVN commit r9319.
2011-04-25 01:04:51 +00:00
0a1313a9ff #New tips images.
This was SVN commit r9318.
2011-04-24 18:49:54 +00:00
6468bfa2c4 Name fix.
This was SVN commit r9317.
2011-04-24 16:52:02 +00:00
3698b9acd4 This was SVN commit r9316. 2011-04-24 05:58:05 +00:00
4f3fe0f64c Updated some Iberian unit animations.
This was SVN commit r9315.
2011-04-24 05:55:29 +00:00
a39da292fe This was SVN commit r9314. 2011-04-24 05:31:08 +00:00
7e4f3cd44c Map adjustments.
This was SVN commit r9313.
2011-04-23 23:37:43 +00:00
84b17115a2 Matching the Iberian names with the Design Document.
This was SVN commit r9312.
2011-04-23 22:26:55 +00:00
df847cd9c2 Attack animation speeds
This was SVN commit r9311.
2011-04-23 21:51:51 +00:00
2d0c183afb Fix use of uninitialised variable, causing errors randomly when GL_ARB_fragment_program_shadow is missing
This was SVN commit r9310.
2011-04-23 18:51:47 +00:00
17eae9d92a This was SVN commit r9309. 2011-04-23 18:34:03 +00:00
2d04d78db8 Disable apparently buggy shader mode on r300c drivers. Fixes #780.
This was SVN commit r9308.
2011-04-23 17:06:27 +00:00
f0286a72e3 Ram tweaks.
This was SVN commit r9307.
2011-04-23 15:59:59 +00:00
775b6589c0 This was SVN commit r9306. 2011-04-23 15:56:44 +00:00
213b344820 Disable shadows/fancywater by default on more Intel devices. Fixes #623 for now.
Add script to help verify correctness of hwdetect.

This was SVN commit r9305.
2011-04-23 15:39:20 +00:00
9f7eef5a1c Lots of Neareastern Badlands stuff.
This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
d7497a71d1 This was SVN commit r9303. 2011-04-23 02:39:47 +00:00
0cd16d8464 New badlands terrains
This was SVN commit r9302.
2011-04-23 02:39:24 +00:00
5c768f803d This was SVN commit r9301. 2011-04-22 19:50:05 +00:00
f9e5bbb8b0 Added Iberians to the map.
This was SVN commit r9300.
2011-04-22 19:31:30 +00:00
5a773d4ca0 Be robust to null proxy URL strings. Should fix #778.
This was SVN commit r9299.
2011-04-22 16:05:00 +00:00
c82d619cc4 Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
This was SVN commit r9298.
2011-04-22 13:19:23 +00:00
d9cbf6c9a8 Attempting to implement Blood for killed units. It's not quite working as I hoped.
The Roman super unit has the blood attached to his chest prop point.
Problem: The Blood decal gets stretched strangely.

The Persian super unit has the blood attached to his root prop point.
Problem: 1.) Blood doesn't look in the right spot when the unit's death
animation ends. 2.) The blood actor (decal) is not randomizing as it
should.

This was SVN commit r9297.
2011-04-22 04:10:04 +00:00
04dc0c2d3c Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
Lots of unit and map tweaks. Names, stats, civs, etc.

Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.

This was SVN commit r9296.
2011-04-22 03:51:18 +00:00