c21bfde045
Clipped empty space from the new textures after hearing from Philip that they don't have to be of equal height and width. :)
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This was SVN commit r1563.
2004-12-23 21:39:40 +00:00
1c89ab78f0
Packing it in for tonight.
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This was SVN commit r1562.
2004-12-23 21:21:02 +00:00
9dc183c9a5
This was SVN commit r1561.
2004-12-23 18:54:36 +00:00
3801b4b52f
Established Editor framework (theoretically).
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This was SVN commit r1560.
2004-12-23 18:43:43 +00:00
4dfdefa4d6
Whoops missed a few greek houses
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This was SVN commit r1559.
2004-12-23 18:12:50 +00:00
76e0fc0ee6
Note to self: Deleting and then adding the same filename doesn't work in the same session, even if it's a more recent version. :)
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This was SVN commit r1558.
2004-12-23 18:04:14 +00:00
5ac6555b9b
Added sprites that will potentially be used for the Editor when I get around to it.
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This was SVN commit r1557.
2004-12-23 18:01:55 +00:00
3ab194ae42
Melee range adjustment that Jason requested.
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This was SVN commit r1556.
2004-12-23 17:51:39 +00:00
47842863c4
Initial IP Hosting and map selection screens from Malte. Committed on his behalf as he's having problems with his authorisation.
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This was SVN commit r1555.
2004-12-23 17:22:22 +00:00
0382cdd9b1
More tooltip updates. Made the main menu buttons and the in-game resource counters use them.
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Fixed space/tab inconsistencies in (though not between) GUI XML files.
This was SVN commit r1554.
2004-12-23 13:56:34 +00:00
c16d5ec50c
Update for the default map for the new structure placeholders
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This was SVN commit r1553.
2004-12-23 04:53:53 +00:00
264587cff9
Hopefully the last actor name fixes for today
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This was SVN commit r1552.
2004-12-23 04:12:27 +00:00
cbb08dfb47
Internal name adjustments for the hellenes entities
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This was SVN commit r1551.
2004-12-23 04:09:28 +00:00
1f3fe479e3
Few actor spelling fixes
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This was SVN commit r1550.
2004-12-23 01:30:03 +00:00
71d54ad31e
Oops, messed up, adding files again
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This was SVN commit r1549.
2004-12-23 01:10:12 +00:00
bf1468441c
Some internal name corrections
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This was SVN commit r1548.
2004-12-23 01:07:53 +00:00
011b293f06
structure actor fixes for romans, hellenes, and celts
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This was SVN commit r1547.
2004-12-23 01:00:21 +00:00
73ba7e1823
Actor files for persian, carthaginian, and iberian structures.
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This was SVN commit r1546.
2004-12-22 23:14:49 +00:00
de3823141e
structure placeholder textures
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This was SVN commit r1545.
2004-12-22 23:11:02 +00:00
548a961e1e
Persian structure meshes
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This was SVN commit r1544.
2004-12-22 23:04:24 +00:00
a38edb3442
Placeholder and Carthaginian structure meshes
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This was SVN commit r1543.
2004-12-22 22:58:27 +00:00
28c7a682b8
Fixed annoying crash when SpiderMonkey's GC ran.
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Minor tooltip updates.
This was SVN commit r1542.
2004-12-21 18:41:58 +00:00
16e5b8f94b
Quickly added an Editor button.
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This was SVN commit r1541.
2004-12-21 17:54:33 +00:00
659a9ea57a
Initial (incomplete) tooltip code
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This was SVN commit r1540.
2004-12-21 13:37:24 +00:00
6486de894d
Eliminated grayscale images.
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This was SVN commit r1539.
2004-12-20 19:33:09 +00:00
91d39f9a29
Allowed colour strings in XML files to contain negative values.
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Updated GUI sprite effects to allow subtraction with add-color, and to
increase multiply-color's upper limit to allow 4x brightness.
This was SVN commit r1538.
2004-12-19 20:09:23 +00:00
4560c79667
'stretched:' sprites
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This was SVN commit r1537.
2004-12-19 14:44:55 +00:00
849f50a500
Grayscale effects for GUI sprites
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This was SVN commit r1536.
2004-12-19 12:20:04 +00:00
76c67f029d
Made loading screen appear, now that Simon's fix has enabled the scheduler before the session. This one is just static ... We'd need to break loadSession() up into fragments and call each in turn in order to have a loading bar, as far as I can tell. (Also, any way to disable the cursor&input from JS?)
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This was SVN commit r1535.
2004-12-19 10:53:40 +00:00
6885cb2d83
Moved xmbcleanup so that non-programmers can reach it
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This was SVN commit r1534.
2004-12-19 00:42:44 +00:00
eb033b8192
Added lit version of the main-menu backdrop, so we can split that up for the individual menu button overlays.
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This was SVN commit r1533.
2004-12-19 00:05:10 +00:00
46f5c61179
Linux/GCC/glibc Compat
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This was SVN commit r1532.
2004-12-18 23:30:28 +00:00
c9d89e964b
Moved g_Gui.TickObjects to the main render loop and update the scheduler when no game is running
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This was SVN commit r1531.
2004-12-18 23:25:58 +00:00
92e7394c7b
Eradicated lit sprites thanks to sprite effects from Philip. :D
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This was SVN commit r1530.
2004-12-18 18:48:37 +00:00
99a022f847
Even more GUI cleanup.
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This was SVN commit r1529.
2004-12-18 17:05:22 +00:00
7cfa5f6e4d
More GUI texture cleanup. :)
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This was SVN commit r1528.
2004-12-18 16:27:32 +00:00
bb2de67c31
fixed incorrect handling of extra fields
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(zip archives with extended file attributes failed to load)
improved z_extract_cdfh/z_enum_files.
This was SVN commit r1527.
2004-12-18 14:45:04 +00:00
b291fafadb
Replace '_' with '-' when passing names through the GUI JS interface (so that object.cell_id is equivalent to object["cell-id"])
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This was SVN commit r1526.
2004-12-18 14:24:50 +00:00
ba0ebd6644
Renamed icon-size/icon-id to cell-size/cell-id, and allowed cell-id to be used in <icon>s.
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Added <effect>s to sprites/images - currently multiply-color and
add-color, though they're far from perfect.
This was SVN commit r1525.
2004-12-18 13:32:00 +00:00
5bb24a387f
fix dir_cancel_watch issue: fail silently if watch=0 (happens if directory mounted only from archive, i.e. there's no real directory to watch)
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This was SVN commit r1524.
2004-12-18 03:45:12 +00:00
323ca1746f
Big GUI update to kinda-sorta-maybe put lots of previously individual GUI art into cellular sheets. Still needs some work.
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This was SVN commit r1523.
2004-12-18 02:42:22 +00:00
a5e0a7f5f9
UNIX shell script for xmbcleanup
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This was SVN commit r1522.
2004-12-17 20:15:42 +00:00
8a1c3c550e
Fixed bug which made XMBs' filenames contain 00000000 for the size, when built with VC2005. (Nasty confusing 64-bit variables...)
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Also made it insensitive to rounded-down-to-nearest-2-seconds timestamps
in zip files.
This was SVN commit r1521.
2004-12-17 19:47:21 +00:00
cd35701f70
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
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This was SVN commit r1520.
2004-12-17 17:22:27 +00:00
6526301cfe
GUI icon-sheets
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This was SVN commit r1519.
2004-12-17 16:20:08 +00:00
8f4f8e240f
Fixed things that use a colour rather than a texture (e.g. the progress bars). Also fixed the completely broken 'caching' system that recalculated everything every single frame. Also made it give linker errors if I ever make that mistake again.
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This was SVN commit r1518.
2004-12-17 00:05:37 +00:00
0f7f23d774
Oops, forgot to commit some new fonts. :)
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This was SVN commit r1517.
2004-12-16 23:29:31 +00:00
4815f76c5f
Various GUI fixes to get the scripts in line with Mark's revised data types (much appreciated!).
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This was SVN commit r1516.
2004-12-16 19:21:05 +00:00
d8ae8a524c
Fixed something that looked like a potential bug
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This was SVN commit r1515.
2004-12-16 15:15:24 +00:00
465ceff912
More leak fixes
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This was SVN commit r1514.
2004-12-16 12:41:54 +00:00