01456b797c
further cleanup + fixed another shutdown order bug via h_force_close
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This was SVN commit r1269.
2004-10-22 22:00:57 +00:00
6f114dcd5e
h_force_close support for sound shutdown issue
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This was SVN commit r1268.
2004-10-22 21:58:03 +00:00
a8fff67c91
remove "p-pressed" debug_out
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This was SVN commit r1267.
2004-10-22 21:54:31 +00:00
0f93e53e61
\n on debug_out
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This was SVN commit r1266.
2004-10-21 15:08:10 +00:00
0a4c838185
Exciting space->tab transformations
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This was SVN commit r1265.
2004-10-21 15:04:19 +00:00
27d52a8c45
WIP. have added some dox and armor-plated the lower-level components.
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fixed shutdown order issue mentioned in task report.
further refactoring expected for vsrc_update et al (messy) and list_*
This was SVN commit r1264.
2004-10-20 23:18:52 +00:00
20061f0e38
due to h_allow_free, no longer rely on h_mgr cleaning up buffers (that was a hack, and wouldn't work if OpenAL is reset at runtime)_
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now snd_cleanup before h_mgr_cleanup - makes sense anyway.
also added snd_update call that doesn't change OpenAL position - this is
so sound works in the main menu.
This was SVN commit r1263.
2004-10-20 23:16:38 +00:00
0540792825
add ERR_AGAIN error
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This was SVN commit r1262.
2004-10-20 13:36:49 +00:00
1ef7ce088c
add support for forcibly closing cached files (needed when closing all active sounds before resetting openal)
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This was SVN commit r1261.
2004-10-20 00:58:55 +00:00
0afc3c159d
trivialities: add extern, add assert to make sure oglInit called
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This was SVN commit r1260.
2004-10-19 17:49:12 +00:00
d30c7ef9aa
use correct path to sound assets
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This was SVN commit r1259.
2004-10-19 13:45:50 +00:00
8764693bd8
allow 0-length allocs without complaint (required when vfs_loading 0-length files, as happens with current art pack)
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This was SVN commit r1258.
2004-10-19 13:29:51 +00:00
3c9823fd31
Don't override the printscreen key when the user's looking at some other program
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This was SVN commit r1257.
2004-10-18 22:08:21 +00:00
34b553e2b2
remove ogg_display junk
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This was SVN commit r1256.
2004-10-18 14:25:13 +00:00
Calefaction
50dee130ae
Updated to properly support LOD bias settings in config. Fixes mipmap blurryness.
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This was SVN commit r1254.
2004-10-17 21:01:00 +00:00
e31edf4fb4
Fixed mouse-wheel zooming
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This was SVN commit r1253.
2004-10-17 10:55:57 +00:00
b5d9f886a4
Don't complain when shutting down without having played a sound
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This was SVN commit r1252.
2004-10-17 10:21:06 +00:00
f0f7f236b7
sound test filename -> game data, since ogg playing works again.
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This was SVN commit r1251.
2004-10-16 20:55:56 +00:00
f144aa0686
as per meeting today, disabled use of OpenAL ogg extension; wrote a quick, ugly, no-good hack to decode OGG files 'manually' (using vorbis)
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(it doesn't stream, it loads the whole thing into memory - baad)
but the steaming pile seems to work! all is good ;)
This was SVN commit r1250.
2004-10-16 20:54:24 +00:00
d272a7ebb4
remove ofs field for vfs_start_io - never used
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This was SVN commit r1249.
2004-10-16 20:52:18 +00:00
90a0860081
Added load for 4_manual.xml.
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This was SVN commit r1243.
2004-10-15 18:01:22 +00:00
1798a1ab1d
remove testing code that makes clicks do strange things ;)
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This was SVN commit r1242.
2004-10-15 17:26:36 +00:00
45ffe69f90
fix sign conversion bug (int -> size_t)
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This was SVN commit r1241.
2004-10-15 13:42:13 +00:00
390fe343a0
gives sound engine current position during update; also fixed sound shutdown order issue (must come after h_mgr_shutdown)
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note: you will need to fiddle a bit to test this ATM: see
http://forums.wildfiregames.com/0ad/index.php?showtopic=1672 #5
This was SVN commit r1240.
2004-10-15 13:29:04 +00:00
cd24c9c6f7
fixes for RES_UNIQUE (used by sound instances) - no longer add such handles to the h_find lookup data struct, because it can't handle several instances backed by the same file
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This was SVN commit r1239.
2004-10-15 13:19:37 +00:00
6f2c1fbb8c
WIP; still tons of debug code
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now theoretically supports 3d positional sound; solidified snd data
provider -> VSource code
This was SVN commit r1238.
2004-10-15 13:18:34 +00:00
Gee
fd91563f42
Sorry! Totally forgot to add the CInput.cpp/h
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This was SVN commit r1237.
2004-10-14 21:01:13 +00:00
Gee
cdf7334d34
Added GetHeight()
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This was SVN commit r1236.
2004-10-14 10:10:43 +00:00
Gee
5b74afce82
Added unifont_height...
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This was SVN commit r1235.
2004-10-14 10:09:51 +00:00
Gee
f4b410ff82
A bunch of updates:
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- Added *unfinished* control input.
- The GUI captures the events now, so that you can't press anything in
the game if the GUI is infront of it. The GUI needs some cleaning up
though.
- Made the type 'empty' unpressable, because all those "0 0 100% 100%"
empties were just like pieces of glass making the user unable to select
anything in the game.
- A bunch of other updates I made like weeks ago and never committed.
This was SVN commit r1234.
2004-10-14 10:09:26 +00:00
Gee
c4684effb6
Progress bar added, and an optional attribute for the [icon] tags in text.
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You can now displace an icon using: "[icon="smiley" displace="2 -3"]
I may rename it from 'displace' to something else if someone gives me a
good suggestion.
This was SVN commit r1232.
2004-10-14 02:32:26 +00:00
Calefaction
5275dc862b
Initial mini-map check-in
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This was SVN commit r1230.
2004-10-08 01:10:14 +00:00
6b084c3173
Fixes to comply with VC2005.
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This was SVN commit r1229.
2004-10-07 22:03:12 +00:00
769e521349
Added references to multiple GUI XML files (temporary adjustment to make it easier to work on different GUI pages).
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This was SVN commit r1227.
2004-10-07 21:06:08 +00:00
442c6f315f
Added 'const' to appropriate bits of Xeromyces
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This was SVN commit r1226.
2004-10-07 20:49:35 +00:00
2c9ac03375
Another minor fix
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This was SVN commit r1225.
2004-10-07 20:14:20 +00:00
MarkT
6f10c954de
Missing JSCollection*. Oops.
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This was SVN commit r1224.
2004-10-07 20:09:11 +00:00
53719430d1
Minor bug fixes
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This was SVN commit r1223.
2004-10-07 20:02:58 +00:00
MarkT
3469e90636
Couple of files missing from previous commit.
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This was SVN commit r1222.
2004-10-07 19:35:08 +00:00
MarkT
2ab625720b
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
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This was SVN commit r1220.
2004-10-07 19:23:35 +00:00
notpete
e260a5eb8e
Support for recursive actor directories; few other minor changes.
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This was SVN commit r1219.
2004-10-06 18:46:33 +00:00
notpete
17a4174505
Minor additional functionality.
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This was SVN commit r1218.
2004-10-06 18:45:59 +00:00
notpete
81c829ec4c
Minor changes.
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This was SVN commit r1217.
2004-10-06 18:44:47 +00:00
711118ee97
less dependencies: handle.h forward-defines Handle, so that not everything that uses res headers is dependent on h_mgr
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This was SVN commit r1216.
2004-10-06 14:25:36 +00:00
975344b515
less dependencies: handle.h forward-defines Handle, so that not everything that uses res headers is dependent on h_mgr
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This was SVN commit r1215.
2004-10-06 14:12:10 +00:00
67d95dd3af
add ARRAY_SIZE
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This was SVN commit r1214.
2004-10-06 14:11:55 +00:00
4f230f061d
less dependencies: handle.h forward-defines Handle, so that not everything that uses res headers is dependent on h_mgr
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This was SVN commit r1213.
2004-10-06 14:00:43 +00:00
53f8283cfc
update sound test rig, have added a few (local) filenames for testing
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This was SVN commit r1212.
2004-10-05 13:14:34 +00:00
622febf5b7
update sound test rig, have added a few (local) filenames for testing
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This was SVN commit r1211.
2004-10-05 13:14:03 +00:00
fecb8e38de
buggy, work-in-progress. can now again play sounds. basic culling/prioritization code in place.
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This was SVN commit r1210.
2004-10-05 13:11:28 +00:00
7a0cf92c25
add RES_UNIQUE, required for sound code
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This was SVN commit r1209.
2004-10-05 13:10:49 +00:00
13dfff0e12
removed unnecessary (unused) calc
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This was SVN commit r1208.
2004-10-05 13:07:25 +00:00
10a81394ff
removed test rig crap
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This was SVN commit r1207.
2004-10-03 23:28:57 +00:00
b6c1ad7126
had a look at CPU freq detect due to win32asm thread.
...
added comments + slight improvement (get system time first, then rdtsc)
=> good bit more accurate
This was SVN commit r1206.
2004-10-03 13:06:37 +00:00
cb11ff27c2
startServer() display corruption bug, bug #28
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This was SVN commit r1202.
2004-09-28 16:01:11 +00:00
011666f393
Minor fixes for Linux/GCC
...
This was SVN commit r1201.
2004-09-26 21:21:34 +00:00
Calefaction
39501530d4
Updated to properly update material parameters.
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This was SVN commit r1200.
2004-09-26 04:09:57 +00:00
Calefaction
4e93961f92
Minot change. The renderer now no longer does any work unless the game state is indicated as "started" by g_Game->IsGameStarted()
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This was SVN commit r1199.
2004-09-26 04:05:35 +00:00
Calefaction
f888544789
*** empty log message ***
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This was SVN commit r1198.
2004-09-24 03:52:32 +00:00
Calefaction
b1c269b72e
Complete materials checkin
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This was SVN commit r1197.
2004-09-24 03:52:03 +00:00
7f962ea9c4
Fixed very minor bug
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This was SVN commit r1196.
2004-09-23 13:23:42 +00:00
6d4f94112d
Fixed memory leak
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This was SVN commit r1195.
2004-09-23 12:42:37 +00:00
Calefaction
0a05c2977a
Updated to reflect MaterialManager
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This was SVN commit r1194.
2004-09-23 05:21:18 +00:00
Calefaction
831053d680
Update to the material system
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This was SVN commit r1193.
2004-09-23 05:10:03 +00:00
Calefaction
4fff66cfce
Initial import of material code. MaterialReader is implemented and functional. Currently models do not attempt to load materials, nor does the renderer use them.
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This was SVN commit r1192.
2004-09-23 04:00:56 +00:00
9c2fb5a466
stomped on vc2k5 warning (size_t -> uint)
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This was SVN commit r1191.
2004-09-22 18:14:00 +00:00
df1b502bbd
Linux Compat and some updated PARANOIA code
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This was SVN commit r1189.
2004-09-22 15:20:58 +00:00
ab7b542c20
console height now relative to y resolution instead of always 600 pixels
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This was SVN commit r1188.
2004-09-22 14:01:50 +00:00
7c157c5f90
Avoided minor for-scoping complaints
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This was SVN commit r1187.
2004-09-22 11:51:43 +00:00
c28c5a1beb
fix of VC2k5 fix (both pointers to tokenized string are now char*)
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This was SVN commit r1186.
2004-09-22 00:46:12 +00:00
4a7757dac6
VC2k5 fix: avoided ambiguous parameter naming
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This was SVN commit r1185.
2004-09-21 22:11:33 +00:00
a1bd91d198
VC2k5 fix: don't keep converting char* -> const char* -> char*
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This was SVN commit r1184.
2004-09-21 22:10:49 +00:00
0868b2ee6c
VC2k5 fix: strchr return value saved as const char* (cf Stu's CVS report #161 )
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This was SVN commit r1183.
2004-09-21 18:43:58 +00:00
ff4af72da1
fix incorrect round up calculation
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This was SVN commit r1182.
2004-09-21 16:59:50 +00:00
eb2989176e
startGame() shouldn't crash and burn if the game's already been started
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This was SVN commit r1181.
2004-09-21 16:10:46 +00:00
777f06143d
- A lot of small network fixes
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- Connecting client(s) to a server and giving orders to a shared set of
entities now works - Yeah!
- Removed thread sync from CNetServer
This was SVN commit r1180.
2004-09-21 14:40:43 +00:00
6787a32b3c
potential vsnprintf buffer overflow
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This was SVN commit r1179.
2004-09-21 14:35:30 +00:00
92ade065c3
vector<char> magic changed into a nicer std::string constructor (heap corruption induced paranoia =] )
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This was SVN commit r1178.
2004-09-21 14:33:13 +00:00
a9075a887f
- Chat fix (server user didn't see his own text)
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- Removed filter for Ctrl-Alt combinations (some pretty useful chars
like {[]} are on AltGr/CtrlAlt combinations here in Sweden)
This was SVN commit r1177.
2004-09-21 14:31:02 +00:00
8b2e918e05
cleanup + bulletproofing
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This was SVN commit r1176.
2004-09-21 13:40:14 +00:00
dce92ce677
fix 2 stupid bugs causing crashes when loading from loose files - wasn't detecting all causes where transfers are unaligned => read rounded-up amount of data into original buffer as opposed to realign buffer => clobbered the heap.
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This was SVN commit r1175.
2004-09-21 11:58:22 +00:00
7925a3fc4d
Avoid crashing when something minor that should never fail fails (though the cause of that failure is fairly major (but currently unknown))
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This was SVN commit r1174.
2004-09-20 18:27:22 +00:00
ae2d42bbad
fix incorrect buffer free (now handled by ALBuffer); work in progress
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This was SVN commit r1172.
2004-09-19 19:29:03 +00:00
85cf439f62
slight changes (memset IOSlot; if(.. < 0) -> CHECK_ERR)
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This was SVN commit r1171.
2004-09-19 19:28:00 +00:00
b459e7e640
fixed debug_check_heap definition
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This was SVN commit r1170.
2004-09-19 19:27:04 +00:00
ea9bd61195
now correctly set m_UnpackPos
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This was SVN commit r1169.
2004-09-19 19:22:18 +00:00
69e9f3ef79
now stores its data in buffer, rather than copying to std::vector
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This was SVN commit r1168.
2004-09-19 18:51:19 +00:00
a0f0215c15
fixed debug_check_heap definition
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This was SVN commit r1167.
2004-09-19 18:45:04 +00:00
c3ed7df432
0 -> FALSE + add/removed debug code
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This was SVN commit r1166.
2004-09-19 18:44:21 +00:00
1166c2a22c
workaround for stupid "void* -> unsigned cast" warning
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This was SVN commit r1165.
2004-09-19 17:27:03 +00:00
022964c43b
moved low-level sound code to res/snd.cpp. CMusicPlayer is now an empty shell, pretty much; it will contain higher-level music logic (selecting track, fading in/out) implemented via snd calls
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This was SVN commit r1164.
2004-09-19 16:01:41 +00:00
6fd0c451c2
changed to include sound code (test "rig")
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This was SVN commit r1163.
2004-09-19 15:58:13 +00:00
cfe4562e6a
move low-level sound/music code from musicplayer to res/snd; also put oal.* in there
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work in progress.
This was SVN commit r1162.
2004-09-19 15:57:20 +00:00
f6cfcd0555
slight change to interface (FileIO* vs simple void* output value) to simplify Zip interface (needed to change because now it has to store data of its own in IOs when doing partial reads)
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This was SVN commit r1161.
2004-09-19 15:51:12 +00:00
5db49638cf
worked on partial zip reads. also changed to bring in line with file/vfs for slightly changed streaming interface
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This was SVN commit r1160.
2004-09-19 15:49:46 +00:00
d3f452cd80
- add vfs_io_complete (wasn't in header) and vfs_size (convenience function)
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- have vfs_load allocate the buffer, so mem_assign is no longer needed.
exposes buffer alignment requirement to VFS, but hey. simplifies things
a good bit.
- moved performance measuring crap to vfs_timed_io, a wrapper function
- various fixes for streaming code
This was SVN commit r1159.
2004-09-19 15:42:32 +00:00
b3a5bad377
fix 2 stupid h_mgr_shutdown bugs leading to failure to close some leaked handles at exit (see bug 26)
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- was iterating over all HDATA slots up to last_in_use, but it is
inclusive
- when closing, wasn't resetting refcount, so h_free kept those with
refcount > 1 open
This was SVN commit r1158.
2004-09-19 13:46:38 +00:00
a872461a47
no longer 2 tex_write calls - just one that fills a TexInfo directly => no longer need mem_assign to wrap a pointer, only to dereference immediately thereafter
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This was SVN commit r1157.
2004-09-19 13:43:53 +00:00
d46cf9cf1f
remove mem_assign and mem_assign_user (all call sites rewritten so that they're no longer needed)
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still available in source, but shouldn't be necessary.
This was SVN commit r1156.
2004-09-19 13:41:49 +00:00
e4f160df27
fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
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this came up due to header change - some unnecessary stuff isn't
included by default anymore.
This was SVN commit r1155.
2004-09-19 11:57:51 +00:00