gfx: extern "C"-ed
wtime, util, win, wdbg_sym: minor / commenting only
wdetect: don't skip gfx_card detect if buffer already filled
glext_funcs: remove obsolete defs
detect: call both OpenGL and platform-specific gfx_card detect; cleanup
vendor name to remove copyright/Inc crap
ogl: remove some variables that don't belong. moved vendor cleanup to
detect. moved S3TC emu code to ogl_tex
This was SVN commit r2905.
lib.h: reorder error codes (more clear) and add a few
detect.cpp, gfx.h: move gfx_mem (amount of video memory) here from ogl
This was SVN commit r2391.
- Ported lockless code to gcc inline assembly
- A few new net messages (gather, attack, add waypoint)
- Support for new messages in network->entity order converter
- Implemented rudimentary JS interface for Interaction
- issueCommand JS API, connected to the network
- Removed Interaction stuff now replaced by JS
- And something in there should probably break VS builds :P
This was SVN commit r2316.