..
AlphaMapCalculator.cpp
added precompiled.h everywhere
2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h
Moved from terrain directory.
2004-05-29 20:53:40 +00:00
BlendShapes.h
Moved from terrain directory.
2004-05-29 20:53:40 +00:00
ModelDefRData.cpp
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
ModelDefRData.h
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
ModelRData.cpp
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
ModelRData.h
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
PatchRData.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
PatchRData.h
less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
2004-12-07 02:04:38 +00:00
PlayerRenderer.cpp
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
PlayerRenderer.h
Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
2005-05-20 17:09:47 +00:00
Renderer.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
Renderer.h
Remove CRenderer::Close(), which wasn't called anyway and the only reasonable
2005-10-06 16:07:36 +00:00
RenderPathVertexShader.cpp
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
RenderPathVertexShader.h
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
SHCoeffs.cpp
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
SHCoeffs.h
Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
2005-09-06 08:25:41 +00:00
TransparencyRenderer.cpp
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
TransparencyRenderer.h
Minor changes.
2004-10-06 18:44:47 +00:00
VertexArray.cpp
glDrawRangeElements -> glDrawRangeElementsEXT (fixes compilation error; EXT/ARB/etc extensions need to be used for everything not in GL1.1)
2005-10-03 16:04:55 +00:00
VertexArray.h
Stupid bug in VertexArrayIterator template - forgot a return *this.
2005-10-05 16:54:10 +00:00
VertexBuffer.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
VertexBuffer.h
Added VertexArray & co. classes to simplify a flexible, render path dependent
2005-10-02 21:11:11 +00:00
VertexBufferManager.cpp
Explicitly call VertexBufferManager cleanup code, since we can't rely on
2005-10-04 20:54:47 +00:00
VertexBufferManager.h
Explicitly call VertexBufferManager cleanup code, since we can't rely on
2005-10-04 20:54:47 +00:00