0ad/source/lib/sysdep
janwas 8435fb880c vfs_mount: bugfix: wasn't populating VFS from archive (cause of massive VFS slowdown recently). also fixed another overzealous validate check
ogl_tex: bind() implementation much simplified; also fix bug that set
TMU correctly when disabling texturing
wsdl: fix stdout.txt redirect; now works regardless of current
directory. also no longer disable file buffering except when in full
debug mode (because it's so slow). also add minimize button to caption
bar in windowed mode.

This was SVN commit r2919.
2005-10-12 23:48:44 +00:00
..
unix Hardware cursor isn't implemented for X. 2005-09-29 21:48:04 +00:00
win vfs_mount: bugfix: wasn't populating VFS from archive (cause of massive VFS slowdown recently). also fixed another overzealous validate check 2005-10-12 23:48:44 +00:00
cpu.h Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
dir_watch.h 1) removed scaffolding from file 2004-12-09 23:12:02 +00:00
gfx.h sysdep: add restrict keyword (placebo if not supported) 2005-10-12 04:22:44 +00:00
ia32.asm Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
ia32.cpp glDrawRangeElements -> glDrawRangeElementsEXT (fixes compilation error; EXT/ARB/etc extensions need to be used for everything not in GL1.1) 2005-10-03 16:04:55 +00:00
ia32.h Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
os.h stomped various lint warnings: 2005-01-23 17:45:25 +00:00
snd.h add include guards; reflect lockfree.h rename 2005-04-27 16:16:52 +00:00
sysdep.cpp read intel doc on multicore, realized it'd break our #cpu detect (which is actually critical because it determines safety of TSC). wrote new CPU detect code which should fix it (wasn't easy, grr); cannot test for lack of Pentium EE hardware ;p 2005-09-14 16:58:10 +00:00
sysdep.h gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00