0ad/source/lib/sysdep
2005-11-06 17:58:47 +00:00
..
unix Fix various warnings (both implicit conversions and real bugs). 2005-11-06 17:58:47 +00:00
win add sem_msgwait_np for philip/use with atlas. add API fail reporting for sem_* 2005-11-03 07:26:38 +00:00
cpu.h Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
dir_watch.h 1) removed scaffolding from file 2004-12-09 23:12:02 +00:00
gfx.h sysdep: add restrict keyword (placebo if not supported) 2005-10-12 04:22:44 +00:00
ia32.asm GameView: revise usage of LOS_VISIBLE - must check bit, not equality 2005-11-06 00:07:01 +00:00
ia32.cpp allocators: add include guard and posix.h (needed for PROT_*) 2005-10-29 02:32:36 +00:00
ia32.h CTerrain, Brushes: made CalcFromPosition static and added float x,y overload 2005-11-06 01:33:16 +00:00
os.h stomped various lint warnings: 2005-01-23 17:45:25 +00:00
snd.h add include guards; reflect lockfree.h rename 2005-04-27 16:16:52 +00:00
sysdep.cpp profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
sysdep.h Fix compilation with g++ 2005-11-05 23:03:55 +00:00