0ad/source/scripting
Matei 92578ae553 # Some initial work on networking, fixing session setup, game startup, and command queueing.
- Fixed outdated / buggy networking code in the GUI scripts.
- Finished the API to CNetClient so that it's possible to start a CGame
from it.
- Some enhancements for debugging networking: Enabled updates while the
game is minimized/out-of-focus if it's in a network session. Also
reduced the turn length to something slightly more manageable but still
unplayable (1 sec versus 3 sec).
- Fixed a bug where IssueCommand used to access the order it creates
after queueing it, which is bad if the order gets deleted while being
queued (e.g. in CNetClient).

This was SVN commit r5139.
2007-06-04 07:41:05 +00:00
..
DOMEvent.cpp # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
DOMEvent.h # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
EventTypes.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
GameEvents.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
JSConversions.cpp # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
JSConversions.h # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
JSSerialization.h # Linux ICC compatibility. 2007-06-01 00:34:36 +00:00
JSUtil.cpp # housekeeping 2006-07-26 13:10:13 +00:00
JSUtil.h # housekeeping 2006-07-26 13:10:13 +00:00
ScriptableComplex.cpp . split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it. 2007-05-09 21:01:11 +00:00
ScriptableComplex.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
ScriptableComplex.inl Fixed a few issues for Linux build: 2007-04-25 03:10:56 +00:00
ScriptableObject.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ScriptableObject.h # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
ScriptCustomTypes.cpp # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
ScriptCustomTypes.h # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
ScriptGlue.cpp # Some initial work on networking, fixing session setup, game startup, and command queueing. 2007-06-04 07:41:05 +00:00
ScriptGlue.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
ScriptingHost.cpp Separate JS_ShutDown from the normal ScriptingHost shutdown, because it's resetting non-thread-safe per-process state. 2007-06-03 15:37:26 +00:00
ScriptingHost.h Separate JS_ShutDown from the normal ScriptingHost shutdown, because it's resetting non-thread-safe per-process state. 2007-06-03 15:37:26 +00:00
SpiderMonkey.h # housekeeping 2006-07-26 13:10:13 +00:00
SynchedJSObject.cpp Bug fixes and more game setup options. 2006-10-08 17:39:46 +00:00
SynchedJSObject.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00