0ad/source/tools/rmgen/simplepainters.h
Matei bd53b14f58 More work on RMS:
- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.

This was SVN commit r2378.
2005-06-06 07:46:28 +00:00

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C++

#ifndef __SIMPLEPAINTERS_H__
#define __SIMPLEPAINTERS_H__
#include "areapainter.h"
#include "map.h"
#include "area.h"
#include "terrain.h"
class TerrainPainter : public AreaPainter {
public:
Terrain* terrain;
TerrainPainter(Terrain* terrain);
void paint(Map* m, Area* a);
};
#endif