0ad/binaries/data/mods/official
Matei d5fedc7c76 Fixing some multiplayer issues:
a) Run commands were not being sent accross properly because the JS just
directly set flags on the entity. Note: The current fix has the
side-effect of making it no longer possible to double-rightclick a
target to charge, run-gather, etc. That will be fixed in a later commit.
b) EntityLists were serialized in a format that made it impossible to
deserialize a zero-length list.

This was SVN commit r6221.
2008-07-13 05:56:27 +00:00
..
art This was SVN commit r6210. 2008-07-12 06:21:50 +00:00
audio This was SVN commit r6118. 2008-06-26 19:37:24 +00:00
entities - Treat units with health.max = 0 (the default when not defined as immortal and unattackable. This applies to Settlements, trees, etc. Should solve the problem of these things being killed by arrows by mistake. 2008-07-12 07:22:11 +00:00
fonts * Increased Optimus font to 14b. 2006-03-10 21:23:39 +00:00
formations XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
gui Fixing some multiplayer issues: 2008-07-13 05:56:27 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps This was SVN commit r6211. 2008-07-12 06:57:34 +00:00
scripts - Treat units with health.max = 0 (the default when not defined as immortal and unattackable. This applies to Settlements, trees, etc. Should solve the problem of these things being killed by arrows by mistake. 2008-07-12 07:22:11 +00:00
shaders Manual build. 2008-01-26 00:43:50 +00:00
technologies This was SVN commit r5769. 2008-03-17 22:11:54 +00:00
temp This was SVN commit r6045. 2008-06-18 01:34:30 +00:00